reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Parent merge
2 Years Ago
CodeGen
2 Years Ago
Refactor after code review
2 Years Ago
Remove analytics DB, instead use a hash of steamId + serverWipeId to get playerWipeId
2 Years Ago
Fixed marker input field triggering keybinds
2 Years Ago
Compile fixes, sync progress
2 Years Ago
Merge from main
2 Years Ago
WIP team pings
2 Years Ago
Refactor projectile tracking a bit Log every projectile invalid Log projectile updates in BasePlayer.FiredProjectile
2 Years Ago
Use diamonds for pings, circles for map markers
2 Years Ago
Merge Main -> Attack Helicopter
2 Years Ago
Re-export with less busted alpha, add new icons
2 Years Ago
Committing a failed experiment. HeldEntities can now access inventory for reloading which is not that of a player. For example the inventory of a gun turret that they're in. Have the heli gunner control the turret gun as if they're holding it. Removes most of the need for duplicate code, passing inputs to the server side etc. But too many changes required in the end. However, this is all complete apart from syncing the attack heli turret inventory contents to the client.
2 Years Ago
Add ILootableEntity interface and add "LastLootedBy" to all lootable entities, use that instead of a Dictionary tracking lastLootedBy
2 Years Ago
Use Facepunch.Pool instead of manually pooling MemoryStream & List<EventRecord>
2 Years Ago
LOD and COL progress
2 Years Ago
Iniital fixes after code review
2 Years Ago
merge from main
2 Years Ago
Additional checks on the SAM site to ensure it doesn't defy gravity. Now destroyed when the floor below is removed
2 Years Ago
Refactor aggregate methods Log aggregate blueprint counts for online players every 1hr Log aggregate entity count for server every 1hr Log player positions every 1 min
2 Years Ago
DoubleSaddle rig/skinning. Added to horse prefab
2 Years Ago
Added inspector which shows active renderers and allows hiding / showing specific renderers.
2 Years Ago
fix test
2 Years Ago
temp for testing
2 Years Ago
Merge from main -> gameplay_metrics
2 Years Ago
Merge from buckets
2 Years Ago
Enabled shadows via the option convar, tidy up
2 Years Ago
reverted playground map changes
2 Years Ago
Temp prefab
2 Years Ago
Follow the camera
2 Years Ago
Fixed bug with wind + displacement bend. Will probably need a bit of fine tuning.
2 Years Ago
Core/Foliage support with fallback to debug shader.
2 Years Ago
merge from main
2 Years Ago
reapplying 79918 - Fixed missing face for real this time, preserving all functionality.
2 Years Ago
merge from main
2 Years Ago
▋▌▅▇▄ ▋▌▆▊ ▆▉▇▆_▊▍▆▊▄▇_▉▅█
2 Years Ago
merge from minicopter_block_building_fix
2 Years Ago
level update, S2P
2 Years Ago
fixed an error on ferry_terminal_exterior prefab
2 Years Ago
ship barrier LODs/Colliders and prefab
2 Years Ago
Colours, duration, radial support
2 Years Ago
Developers can use all skins outside of the editor with "client.unlock_all_skins"
2 Years Ago
Refactors
2 Years Ago
Drone support
2 Years Ago
Merge from main
2 Years Ago
Layering fixes, input fixes
2 Years Ago
Merge Main -> Experimental
2 Years Ago
First export of new icons
2 Years Ago
- Always disable antialiasing when taking a screenshot with transparency, as it creates a halo otherwise - Added super-resolution transparent screenshot support with new convar 'takehirestransparentscreenshot' - Renamed takescreenshottransparent to taketransparentscreenshot
2 Years Ago
New convar for taking screenshots with transparent background - takescreenshottransparent