reporust_rebootcancel

132,615 Commits over 4,262 Days - 1.30cph!

2 Years Ago
Camera view lock test.
2 Years Ago
Lazy-instantiate WorldSplineSharedData in the same way as TrainWagonLootData. Change TrainWagonLootData back to not using null-coalescing operator. Although it was perfectly fine in this case, ScriptableObjects do have the same null overriding situation as MonoBehaviours, and I'd rather not give anyone the wrong ideas.
2 Years Ago
Fixed bug causing doubled markers to appear
2 Years Ago
Map now shows shelters owned by player This functionality automatically disables if max_shelters convar is set higher than default
2 Years Ago
Disabled crunch on a few more textures
2 Years Ago
2 Years Ago
More additions to texture streaming exclusion paths
2 Years Ago
Enabled mips and streaming on 34 textures
2 Years Ago
Shelters now inform local player if owner Shelters map marker is now instantiated by owned shelters
2 Years Ago
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2 Years Ago
Enabled texture streaming on 3310 textures
2 Years Ago
Added a few more exclusion conditions for finding streamable textures
2 Years Ago
Disabled mesh compression on 396 meshes
2 Years Ago
Added tiny custom tool to find unoptimized models
2 Years Ago
Increased streaming mip map budget to 1GB
2 Years Ago
Re-enabled texture streaming
2 Years Ago
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2 Years Ago
Added shelter limit to toolbar - in the same way as bag limits are displayed
2 Years Ago
Merge from main
2 Years Ago
Add `cached_browser_refresh_cooldown` convar (default 60s) Lower cached browser refresh delay from 5min -> 1min on the client
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
changed animation clip name for throwing to 'throw' on some weapons for player update and assigned correct anim in spear override controller fro the throw
2 Years Ago
Delayed some calls (RenderScale, TrainWagonLootData) until after shaders bundle is loaded to prevent shader duplication in memory
2 Years Ago
Moved all shaders to their own bundle (shared/shaders.bundle) and made it load first, before all other bundles
2 Years Ago
Fix attachments not making sound when added to a weapon inside a backpack
2 Years Ago
Added back highly simplified "Standard" and "StandardSpecular" overrides
2 Years Ago
Further reduced variants on a variety of shaders; total now down to ~0.16MB from 3.10GB (after de-duplication, coming later)
2 Years Ago
harbor_2 dock island + swing bridge prrof of concept
2 Years Ago
merge from xmas_2023
2 Years Ago
gingerbread unlock
2 Years Ago
merge from main
2 Years Ago
More work, still nothing working
2 Years Ago
Attempt 2 at implementing the animation rigging package
2 Years Ago
Adjusted description to reflect a limit on shelters.
2 Years Ago
Limit now responds to shelters being destroyed
2 Years Ago
Ensured toast is always displayed Streamlined and cleaned up conditional placement checks
2 Years Ago
Fix backpacks not hiding the tank part of hazmat suits
2 Years Ago
Ensured limit supports empty shelter list from the beginning,
2 Years Ago
Fix wrapped items being deleted when opened inside backpack
2 Years Ago
Fix item right clicking into backpack after closing the backpack inventory
2 Years Ago
Backpacks will despawn based on the most valuable item inside them
2 Years Ago
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2 Years Ago
Merge from main -> backpacks
2 Years Ago
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
2 Years Ago
All access supplies mission stages are now mandatory
2 Years Ago
ak47 - locomotion anims with reduced spine movement, applied to override controller
2 Years Ago
Remove reference to boat
2 Years Ago
Fixed craft button highlight not updating after crafting an item