108,632 Commits over 3,867 Days - 1.17cph!
Duo sub rear seat mount and view angle adjustments.
wolf - attack update, animator update
only show nametag if player waving is aiming at local player
color nametag to a maximum of 50% friendly/enemy color based on reputation
consider acquaintance for reputation scoring only if time nearby is significant
do not add to acquaintance weight in safe zones
network++
UI cleanup, convar for seendistance, don't capture seen players without LOS
esc now closes contacts panel
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wolf model and lod update
Boar prefab update (now with fur)
Updated boar materials
Fixed black marks on boar
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fixed cctv and computer station offset
Added water surface culling to bunker entrance as the direct well may show it close to shore
Ladder volumes, food crate spawners, bunker hatch uses rendererlod, smaller alpha carve surface
Lowered the bunker entrance 25cm to match the 3m grid down
Updated dungeon_grid_test, entrance scenes
Removed old entrance autospawn (still available as a manual placement inside monuments)
Created a static variant of computer station, although this will need work still
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If demo timescale is 0, show play button on timeline
Added demo.pause and demo.resume as alternatives to setting demo.timescale to 0 and 1
Pressing play on the timeline while timescale is set to 0 will now set timescale to 1
Fixed all folders expanding when the shot list refreshes
fix for AI navmesh issue at giant excavator (collider)
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Fix modular car fuel reporting incorrectly
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Added engine and fuel systems to the subs. Added fuel interaction. Added placeholder fuel tank to the solo sub. A little bit of engine and fuel code cleanup on Modular Cars and Work Cart.
Improved automatic demo shot naming increments
Improved name sorting, compare trailing number if it exists (eg. neswhot7 will now come before newshot12)
Fixed new scientist corpses showing their net ID on loot panel
Improved current shot name test settings (ellipsis, no line breaking)
Shot name widget should now match length of timeline buttons
Potentially fixed exceptions when saving
Fixed exceptions when switching demo while a shot was being played or recorded
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
Fix for black marks appearing in fur materials
Added specular scale to fur shader
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Remaining full screen effects sans NVG pending blend features
couple sounds + anim events for newer animal idles