reporust_rebootcancel

132,278 Commits over 4,262 Days - 1.29cph!

2 Years Ago
Add support for 2d blend tree, copied over aimOffset layer Set some newer layers off until we properly enable/disable them at runtime
2 Years Ago
Add breathe layer
2 Years Ago
Update hand hold blend trees
2 Years Ago
Add left/right hand hold layers
2 Years Ago
Slight change to buoyancy shouldSleep rule
2 Years Ago
Make sure that boats which have been made kinematic by the buoyancy system wake up when their engine is started
2 Years Ago
Added Tools/Optimize/ItemModEntities with Planners/Update All and Find All, turns out the new held entity behaviour on every item that uses an ItemModEntity and a planner
2 Years Ago
Add a ray check like DroppedItem has
2 Years Ago
Add color picker tool Fix gap between slider and textbox Fix 3D paintables (egg suit) not painting in the right position
2 Years Ago
Use the same kind of kinematic disabling system on ragdolls as I recently implements for dropped items. Allows parented ragdolls on moving objects to sleep.
2 Years Ago
Added playerOnlyEntity field to ItemModEntity, prevents HeldEntities being created until the item is actually in a players inventory Enabled on medical syringe for now for testing
2 Years Ago
Spawn HeldEntities with `limitNetworking=true` so they don't spam network updates around world origin when the item is first created / split
2 Years Ago
Merge from reduce_warning_spam (editor only)
2 Years Ago
Remove the states with a period in their name in UI.Inventory.SelectedItem
2 Years Ago
Comment out the ContextMenu_ConvertPrefab menu item so it doesn't spam menu item warnings Comment out most of the editor utilities in TmPro.EditorUtilities
2 Years Ago
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2 Years Ago
Merge main -> ServerSideRagdolls
2 Years Ago
Applied new lighting/fx to desk.
2 Years Ago
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2 Years Ago
merge from DisableNonMovingItem
2 Years Ago
merge from fix_sprinkler_waste_water
2 Years Ago
merge from fix_server_save_ownerid
2 Years Ago
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2 Years Ago
Prevent auto turret from being able to target through chainlink fence (include invisible layer in raycast)
2 Years Ago
Applied lighting to desk
2 Years Ago
▆▋▌▊▅▅▇▊ ▉▊▄▍▋▆ ▋▆▆█▍. ▌█▇▅▊▉▋ ▋▄▅▇▄▉ ▇▋█▍▍▅ ▍▊▋ ▋▌▌▊ ▇██▋▉▍▆▅▍ █▌-▊▅ ▅▇▇▇▉▅▉ █▊▄▌ ▌▇▅▉▆▄▊▉▆.
2 Years Ago
Add some convars to control the selected tool, brush, size, and opacity so people can hotkey them They're variables so a bind like `bind L meta.add paint.selectedbrush 1` will cycle through all the brushes
2 Years Ago
fixed wall_full_b lods not being set in rendererlod script added variant conditional prefabs for wall.doorway, wall.window, wall.low, wall.half, roof, floor, floor.triangle setup in main prefabs of frontier skin
2 Years Ago
Keep store item elements all the same height
2 Years Ago
Switch item store to use flex columns instead of grid layout Hide footer of store item elements if they're blank
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Update Facepunch.Flexbox to get new features and bug fixes (prefabs shouldn't dirty themselves anymore hopefully)
2 Years Ago
Fixed dropped item container showing `james` when in streamer mode
2 Years Ago
CardPlayerData missed commit
2 Years Ago
Updated heli crate from sfx of military crate -> elite crate (to reflect the model change) Recalculate bounds
2 Years Ago
trophy 2023 lods gibs and icon
2 Years Ago
trophy render setup
2 Years Ago
Show the "in cart" tag when items are in the cart
2 Years Ago
NonSerialize ItemIcon.timedActionTime Climate (3 fields) Buoyancy.ArtificialHeight BasePlayer.firedProjectiles (pretty sure it wasn't serializing) WipeTimer.client_timeUntilWipe InstrumentKeyController.TimeInUse GlobalNetworkHandler.serverData Codelock.whitelistPlayers CameraMan.TargetEntity BasePet.inQueue Serialize UIInventory.underwearSkinPicker Crosshair (3 fields) BaseGameMode.corpseRemovalTime AutoTurret.attachedWeaponZOffsetScale LerpBetweenPointsBool.UseAsOffset (present in all monuments) Door (3 navmesh fields) BaseRidableAnimal (Dung fields) FogMachine.fuelPerSec
2 Years Ago
More improvements to "What fields is unity serializing"
2 Years Ago
Gray out non-tradable/marketable items you already own cause there's no point buying more Don't allow adding non-tradable/marketable items to your cart more than once
2 Years Ago
Merge from main -> backpacks
2 Years Ago
Put items you already own last If you already own an item, show a tag on the UI with how many you own
2 Years Ago
Order limited item store items by name to match Steam Order general store items by item ID descending to show newest first
2 Years Ago
legacy bow entity updates
2 Years Ago
Updated wording on Rust+ pair screen to make it clearer what is enabled or disabled
2 Years Ago
merge from twitchrivalsiv
2 Years Ago
wip twitch trophy2023 - still need to lod and set up prefabs etc
2 Years Ago
Ensured repairing/damaging door will do the same to the shelter and vice versa. Fixed some weird bugs with door placement. Now call hurt properly preventing repair of the opposite item when the other is attacked.