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108,632 Commits over 3,867 Days - 1.17cph!

3 Years Ago
Timeline scene test + recorder presets
3 Years Ago
More
3 Years Ago
More
3 Years Ago
Rudder visuals
3 Years Ago
Fix bug in load method
3 Years Ago
Send steering input data from server to clients. Added save/load and proto stuff. Added physical rudder movement.
3 Years Ago
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3 Years Ago
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3 Years Ago
Fix rudder visual pivot point
3 Years Ago
Turn speed adjustment
3 Years Ago
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3 Years Ago
3 Years Ago
Minor edit
3 Years Ago
Bugfix for steering
4 Years Ago
boar model update, walk anim update
4 Years Ago
Fix for AIInformationGrid having incorrect location when an AIZ has a position offset
4 Years Ago
phrases
4 Years Ago
Improved small battery placement Small battery can now be rotated before deployment Small battery can now be deployed on tables / boxes Fixed small battery bounds
4 Years Ago
countryside bunker entrance WIP art and dressing setup
4 Years Ago
Fix for boar ragdoll disconnect error
4 Years Ago
boar idle
4 Years Ago
merge from hdprb ai merge branch
4 Years Ago
merge from ai main 61673
4 Years Ago
updated skeleton Boar assest
4 Years Ago
Rotated solo sub and resized. resized duo sub lods. separated out the rudders on both. updated prefabs including their sizes back to 1
4 Years Ago
Boar update - skinning, prefab, skeleton definition, ragdoll
4 Years Ago
subtract 61638 so manifest will build
4 Years Ago
Animal attack/chase state improvements
4 Years Ago
merge from main
4 Years Ago
Icon changes
4 Years Ago
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4 Years Ago
Another steering bug fix
4 Years Ago
Decrease drag a little, fix steering bug
4 Years Ago
Don't allow turning the sub if it's not moving
4 Years Ago
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4 Years Ago
Merge Main->Submarine
4 Years Ago
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4 Years Ago
Added CheckInsideAnyCollider, covering checks on colliders of all types
4 Years Ago
Commit my CheckInsideNonConvexMesh method, currently unused
4 Years Ago
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4 Years Ago
Demo list UI now shows hours as well as minutes and seconds
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed an incorrect r/w warning on the Gibbable editor
4 Years Ago
Remove debug log
4 Years Ago
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
4 Years Ago
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
4 Years Ago
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
4 Years Ago
Added convars, fixed mipmap bias calculation.
4 Years Ago
Fixed issues with incorrect settings being supplied to plugins.