117,003 Commits over 3,987 Days - 1.22cph!
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
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MLRS UI clearer target cursor
MLRS UI target crosshair is a little clearer
Always center on target point in MLRS dash view
Fixed NRE when editing neon signs
merge from IncapacitatedRotation
Merge from general_qol/undo
Show buttons for undo/redo
Fixed not clearing undo buffer properly when making a new action after undoing
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
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Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
WIP undo support in sign painting UI
Safe zone triggers destroy MLRS rockets
Fixed scrolling behaviour on search window
Expose SAM missileSpeedMultiplier in the inspector
Fix water pump description typo
Refactor the SAM site target types into a State pattern. A little tidier
Added a tooltip on the search button
MLRS SAM changes:
- All SAM sites now target MLRS rockets (even player ones)
- SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
Made the MLRS' brokendownminutes a convar
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Adjusted how the MLRS determines the rocket trajectories. More chance of hitting close to the central targeted point
hooked up Frankenstein attack vocal SFX
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Frankenstein/pet sound setup for when a new order is given.
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added petrbrain.controldistance convar, pet returns to idle state outside of this distance from owner
merge from targetting fixes
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Fixed a positioning particle being rendered when it shouldn't.