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13,525 Commits over 1,522 Days - 0.37cph!

1 Year Ago
concrete bollard more grime and small shadow gap at base hydrant marker -increased saturation of yellow Merge branch 'master' of sbox
1 Year Ago
Stop watching assemblies swapped with null More compiler name consistency fixes Skip assemblies that depend on a swapped assembly Warn when two versions of the same named assembly are watched Log all hotload messages if hotload_log >= 2 Include build number in runtime compiled assemblies To help with debugging Made Hotload.WatchedAssemblies / Hotload.WatchedInstances private Clear invalidated cached fields in DefaultUpgrader on hotload start Hotload logging tweaks, package assembly names include version Simplify auto-watching logic when replacing assemblies Fixed failing hotload test, better swapped asm reference check Unwatch assemblies swapped with null Added hotload tests for auto-watching assemblies
1 Year Ago
Citizen/animgraph: added a lean component based on your input movement (wish_* parameters) to standing locomotion, improving 3rd person game feel a little bit
1 Year Ago
Add Language.GetPhrase( textToken, data ) Use GlobalLobby to get a roundabout player count, display it in main menu Reduced border size on party deck
1 Year Ago
hydrant marker updated sign texture hydrant marker - texture bug fix metal wheely bin wip concrete bollard - meta Merge branch 'master' of sbox
1 Year Ago
Fix VR startup crash on AMD Make lobby rich presence better favouring game lobbies over parties ui early cull with global matrix, not local matrix and make sure matrices are resolved before culling occurs PanelRenderer transformed panels with clipping set their software scissor to AABB, whilst keeping the shader scissor untransformed until render Scope the clipping code to keep better track of the scissor and gpu scissor, fixes issues with nested transformed clips which were more common then I thought
1 Year Ago
CItizen/animgraph: converted the "melee_punch" branch to the newer compositing. (See commit description) This fixes the biggest long-standing problem of this holdtype branch: the upper body going completely sideways when looking up and down WHILE moving. However, the way the pre-composite group is laid out and computes its 3 outputs has a couple of core assumptions that are broken by this: 1) the melee_punch idle is animated, instead of being a static pose, and 2) attacks should probably (?) be in the pre-composite. These 2 things don't mesh well with the established order. So there are a couple "bugs": attacks go 45° sideways while ducked, and the composite is a little off in some scenarios... but overall it's still a significant improvement for the time being.
1 Year Ago
FGDCurve doesn't error when given empty input string
1 Year Ago
Output voip on voice layer, add voip_volume convar
1 Year Ago
Fixed Wall_cinderblock_blend not having the blend set
1 Year Ago
Predict sound hash instead of guid for some sound functions, prediction probably hasn't been working on them
1 Year Ago
Remove hack that strips empty string key values on map compile Allows existing key values to be set to empty, such as func_precipitation particle effects Removed unused functions - ConvertOldKeyValuesToNew & UTIL_LoadAndSpawnEntitiesFromScript
1 Year Ago
Remove voice ban (?) and team behavior from particle message
1 Year Ago
Fix cloud assets not loading for local maps in local projects For map projects that are outside of the game directory and are loaded without using their ident
1 Year Ago
Strip obvious unused protobufs, dota demo protobufs and tempents
1 Year Ago
Client Input Components (#747) * Initial commit * Documentation for ClientInput hints that it can also be used on ClientInputComponent * Allow any component, remove ClientInputComponent * Copy component values best we can in MimicBot
1 Year Ago
CheckOverlap should support prim vs mesh and mesh vs prim (just not mesh vs mesh)
1 Year Ago
Rubikon: Add support for meshes in CheckOverlap
1 Year Ago
Detect cyclic dependencies faster
1 Year Ago
Citizen/animgraph: some cleanup in Section 05
1 Year Ago
Citizen/animgraph: converted the "shotgun" branch to the newer compositing
1 Year Ago
Citizen/animgraph: converted the "holditem" branch to the newer compositing
1 Year Ago
Chat TakeLast not Take oops Give ourselves a bit of time to connect to the global lobby Chat lobby ad updates properly
1 Year Ago
LocalProject.FindByIdent can find #local packages Only add the LocalProject for server's current map, not all of them
1 Year Ago
Reapply named values in particle editor when restarting particle system
1 Year Ago
Load resources from local map addons on server start Fixes soundscapes in local map addons not loading in-game. Also added a warning when a soundscape entity fails to load a soundscape.
1 Year Ago
Fix named values not being applied to children
1 Year Ago
Initial impl of named values for particle editor https://files.facepunch.com/layla/1b2411b1/sbox-dev_aRI4OtqUEU.mp4 Support remapping for named values Rename Named Value to Named Float, move it below Literal Float Better icon for named value Create slider for named float editor Add named vector More readable icon Add Particles.Set for named vector Default named value on control point info change until I figure out a way to restore them Keep named preview values updated on name change Added Set Named Values to info_particle_system Added name value example particle system
1 Year Ago
Remove naughty words from menu chat with users Steam profanity filter Parties are private lobbies again, stop them showing up in lobby list
1 Year Ago
Game.Clients works in the menu Fix the Current Game screen slightly
1 Year Ago
Refactor Lobby -> GameLobby, replace GameLobby.Active list with static GameLobby.Current, no longer owned by LobbyFrontPage. Add PartyLobby and GlobalLobby static classes, and lobby_type metadata so we can differentiate between party and game lobby invites Some simple anti-spam for chat Party invites work again
1 Year Ago
Component RPC Support (#744) * Component rpc initial test * Reset current component id on shutdown. Move net ident write to RpcWriteIdent. UpdateComponentId -> AllocateComponentId * Backwards compat * Use temp StartRpc2/SendRpc2 names until next pain day
1 Year Ago
Dirty panel styles recursively when PseudoClass changes (fixes hover style remaining on children)
1 Year Ago
Move concurrency to the root
1 Year Ago
Fix concurrency
1 Year Ago
Fix CI uploading without tests passing
1 Year Ago
Duplicate asset option in context menu for assets in asset list
1 Year Ago
Lobby/packages design cleanup Fix occasional panel index out of bounds Add storage settings page
1 Year Ago
Revert "Remove inline setting label style, define it in stylesheet" This should really be a re-usable class rather than something specific for just these pages. It'll possibly be reused in a bunch of places. `cell.is-label` seems right.
1 Year Ago
Ram in global chat lobby, messy need to refactor lobbies Can advertise lobbies in chat
1 Year Ago
Move settings pages to Menu.Settings namespace Remove inline setting label style, define it in stylesheet
1 Year Ago
Add DamageInfo.WithDamage Merge branch 'master' of github.com:Facepunch/sbox Merge branch 'master' of github.com:Facepunch/sbox Set Game.WorldEntity on client too Merge branch 'master' of github.com:Facepunch/sbox
1 Year Ago
Popups for maxplayers and privacy, delete settings page
1 Year Ago
Lobby tweaks
1 Year Ago
Clean lobby sidebar
1 Year Ago
Clean game screen up Front cleanup
1 Year Ago
Simplify razor line pragmas + wrap dynamic attributes so they get the right file/line numbers This doesn't need the iterations
1 Year Ago
Re-organise unit tests
1 Year Ago
rendersystem_vulkan: get this compilable again with a flag, easier to work on instead of one massive branch with all the vfx changes too * strip all glsl support, added dxc hlsl -> spirv, and convert any built in shaders to hlsl * backport new texture manager to match the new dx11 texture manager * various backports to match our dx11: barriers, fences, gpu buffers, descriptor sets, etc. * only use VK_EXT_debug_utils instead of VK_EXT_debug_marker * strip multi-gpu
1 Year Ago
concrete bollard -rounder edges -gibs hydrant marker rounded edges revised gibs