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13,509 Commits over 1,522 Days - 0.37cph!

2 Years Ago
Add AnimGraphDirectPlayback Time and Duration
2 Years Ago
Remapped RotateTexture90CW (Face mode) to "Alt+S" The asset browser toggled override the command in face mode
2 Years Ago
Spell check documentation Spell check documentation part 2 Spell check documentation part final
2 Years Ago
Fix renderblobs in particles not receiving lighting information
2 Years Ago
Clean up some documentation Hidden DoorEntity.ShouldPropagateState and BaseTrigger.ToggleDrawTriggers
2 Years Ago
If we're compiling shaders in fast mode lets pass some info into the shader compile hash so it'll rebuild when compiling in optimized mode Compile shaders in -fast mode when hotloading (about 4x faster for iterating)
2 Years Ago
Don't pop up shader log when clicking code compile notice Quicker notice dismiss Hide startup code compile notitfications unless there are errors (maybe this should be the default?) Show only the top 5 compile errors
2 Years Ago
Cleaned up shader compiling, added new notifications system This update won't increase the speed of shader building, but it'll bring some stability and reliability to editing them. Thew new notifications are going to annoy you - please let us know what options you want (sbox-issues/discussions)
2 Years Ago
Enable InitSkinnedPositionFromCPSnapshot
2 Years Ago
In-game leaderboard UI tweaks with title / player count https://files.facepunch.com/ziks/1b1011b1/sbox_zdvdjjzfiN.png
2 Years Ago
Trackie Bottoms + small texture adjustments
2 Years Ago
Drop compile targets from shaders, not needed anymore
2 Years Ago
New Leaderboards API wraps Steam Leaderboards
2 Years Ago
New Outfit Piece! - Trackie Bottoms (Grey & Black) We have some new trackie bottoms, with grey and black variations LODs coming asap. https://files.facepunch.com/daniel/1b0811b1/Photoshop_J4U3qrOaBG.jpg
2 Years Ago
Tweaking clothing icons Steamworks tweaks
2 Years Ago
Simplified how SceneLights work. If you're creating manual SceneWorlds you might need to tweak your lights..
2 Years Ago
Fix intersection on box on tiled light builder, don't bother trying to get intersection inside of box Also reenable depth cull Bloat bbox a bit to catch edges, send updated compiled shader
2 Years Ago
fixed missing texture reference on stylish glasses
2 Years Ago
removed legacy clothing items: beret, hardhat, tophat, cap, leathercap, security helmet, wooly hat, service hat, hipsecurityholster, unibrow, dress.kneelength, legacy eyelashes, glasses_stunnershades, glasses_thickrimmed, gloves_workgloves, all legacy hairstyles, tuxedo, legacy hoodie, labcoat, lips, pearl earrings, office shirt, police uniform shirt, service shirt, turtleneck, short sleeve shirt, legacy smart shoes, legacy trainers, heels, workboots, cargo shorts, labtrousers, police uniform trousers, legacy smart trousers, legacy jeans, legacy tracksuit, high vis vest, security kevlar vest Merge branch 'master' of sbox
2 Years Ago
Temporarily roll back recent Citizen mesh changes while some obscure bone transform issues are being figured out
2 Years Ago
Revert "Citizen: updated meshes for LOD levels 1/2/3 with new skinning pass" This reverts commit df3835dff9ab74bacf1a0b3f9aa9bd2dafe1b8bf. Revert "Citizen: updated skinning on LOD0" This reverts commit 0f754ec4457ac35441c48ca7b004017ed705c163.
2 Years Ago
Ignore vs folder Switch icons to jpg
2 Years Ago
Some entity docs Make DoorEntity.UpdateState private Codegen'd 'To' methods preserve accessibility
2 Years Ago
Fix rendering scene to pixmap not working with multisampling enabled Fix save button not working with custom BaseResourceEditor Clothing icons (first iteration) Update clothing icon editor Don't show button text on avatar screen
2 Years Ago
Docs + try to mess with api docs website
2 Years Ago
Fixed long exceptions inflating inspector minimum size There weird minimum size increase from contents behavior is still somewhere in Qt's sources. Fixed hidden exception spam on startup
2 Years Ago
Add simple_liquid to replacement list too
2 Years Ago
Fix addon editor being fucked
2 Years Ago
Fix build errors
2 Years Ago
Network sound op position, pitch, volume as separate RPC's to avoid networking a param name string
2 Years Ago
Support playing sounds from attachments (needs testing)
2 Years Ago
Clear remembered ConVars (from hotloading) when game loop shuts down. Fixes Facepunch/sbox-issues#2281
2 Years Ago
Fix some odd behaviour with PanelTransform lerps sbox-issues/issues/2241
2 Years Ago
start removing vr_warp, modern HMDs don't need it cull most unused shaders, remove unused include files, rename shaders with sbox_ prefix to better names Cleanup shaders, compile renamed shaders Remove vr warp and most of subview rendering More cleanup Remove subview rendering, if we use foveated we'll roll our own solution Remove more bullshit, start reimplementing a sane spectator view Reimplement spectator view Remove anything to do with aerial perspective, remove old glass shader Remove wrinkle from complex, cleanup and cull some more shaders remove complex and spritecard from build list, want to quickly test if everything is okay on CI Update all_shaders.txt move remaining materials that use blend.vfx to blendable, delete blend.vfx Merge branch 'shader-cull' of sbox into shader-cull remove compiled files of the shaders we removed Update shaders with the cleaned up code keep old glass shader while the new one isn't merged in Remove deferred lights from code, only care for the lightbinner we use remove old blur and old bloom Remove grasstile materials Remove auto fidelity visualizer, remove bilateral blur and liquid shader, remove remaints of old blur shader Remaining missing materials and compiled shaders Replace removed shaders that are still referenced in some assets with it's replacement shader Update foliage and legacy glass with the correct depth shader Add parallax occlusion to list of shader replacements Remove postprocess_standard, readd floor_pebbles_a with correct shader Update compiled addon shaders Merge pull request #506 from Facepunch/shader-cull Shader Cull Cleanup
2 Years Ago
Documentation (PhysicsBody remainders, and a bit more)
2 Years Ago
Fix ExpandGroup'ing into structs not always working until the screen was redrawn Add Layout.Alignment which seems to do nothing Don't do multisample texture when we're going to read it Less PropertySheet bouncing Clothing icon wip (this should be on a branch sorry)
2 Years Ago
Remove matrix array from PanelTransform, just use the struct
2 Years Ago
New Jiggly Hair! - Tight Ponytail https://files.facepunch.com/daniel/1b0611b1/tight_ponytail.mp4 A new hair asset including jigglebones. Plus brown, blonde, black and grey colour variations. Merge branch 'master' of sbox
2 Years Ago
Fix clothing subcategory category Move Easing to Sandbox.System Animate ExpandGroup TypeForwardedTo for easing
2 Years Ago
Added AnimGraphDirectPlayback (#502)
2 Years Ago
Asset inspector dynamic Add BaseResourceEditor Fix ListProperty turning everything into a string Clothing Subcategory
2 Years Ago
Fix OnPhysicsCollision not being called for client only entities
2 Years Ago
Clean up property editors
2 Years Ago
Extra safety checks for audio encoding
2 Years Ago
null check in CopyBoneTransformWeights
2 Years Ago
Recompile some citizen clothing models to generate missing vmorf
2 Years Ago
Fix usercmd delta compression for controller analogs where it would never send zero - fixes Facepunch/sbox-issues#2279
2 Years Ago
Option to recursively rebuild assets and thumbs https://files.facepunch.com/rubat/1b0511b1/onwMAh1c8K.png Fixed NRE in AssetProperty on hotload
2 Years Ago
Fix DockAttribute exceptions on shutdown
2 Years Ago
Reorganized managed asset browser context menus * First option is the left click option to mimic OS context menu * Removed duplicate "open folder in OS explorer" options for folder, and renamed them to be explicit. * Hide `Navigate to Folder` when its not available * Use an event to populate common/shared folder context menu items * Added `Recompile all assets` to 'this' folder right click Implement event system Priority Makes asset browser context menus correctly laid out