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20,817 Commits over 1,522 Days - 0.57cph!

6 Months Ago
ControlObjectWidget: don't create an instance for AG properties
6 Months Ago
add support for per-widget toolbar actions
7 Months Ago
Hotload: ignore Microsoft.CodeAnalysis
7 Months Ago
rework to single layout and splitter, disable new tab creation for now
7 Months Ago
Cleanup
7 Months Ago
7 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here. Optimisations to Postprocessing shaders Optims to Postprocessing - Depth of Field, Bloom, Blur, Sharpen, Also DoF bug fix on focal distance at 0 Merge branch 'master' into MDV---PostProcessing-optims Post processing optims / tidyups Depth of field & blur - several mods - trig. eliminated in loops + other minor improvements. DoF bug fixed when focal distance close to 0 previously asserted. math fixed. Merge branch 'MDV---PostProcessing-optims'
7 Months Ago
Post processing optims / tidyups Depth of field & blur - several mods - trig. eliminated in loops + other minor improvements. DoF bug fixed when focal distance close to 0 previously asserted. math fixed.
7 Months Ago
Fix GameLoadingFlags.Developer Add missing [Flags] attributes
7 Months Ago
Fixes to restore some old and intended behavior, additional documentation EnumControlWidget: Use Title instead of Name in PaintControl Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals Start cleaning up menu bar Rate limit leaderboard queries Changed play button bind back to F5 Shadergraph: Add Tint node to grab the tint of the sceneobject Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes Shadergraph: Add world space to tangent space to TransformNormal node Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg) Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png) Move Recent Scenes into its own section between Save All and Quit Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440) Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here. Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4) HtmlEncode code-generated descriptions (so it can convert &amp, etc..) vtf project unused Save Scene default path is assets path winter coat and trapper hat LODs Read bone positions to GameObjects on first frame animate Fix Json.SerializeAsObject handling indexers Workout bones and attachments on first set model Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4 Mark citizen IK bones as hidden so gameobjects aren't created for them Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Fix scene mesh export not remapping face indices Fix shitty hack on RenderScene() Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize() Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Wrapped method resume will get async keyword when wrapped method has it Fix tests Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855 ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499 Handle RootNamespace option in SimpleComponentTemplate Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473 Cleaning compiler Filesystem Cleanup Restore play mode toggle shortcut while focusing the game viewport Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490) Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500) Update template .gitignore to capture exclusion directories for Libraries Make editor startup with missing components more unlikely (but not totally fixed) Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0) Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug Map instance uses vmap resource type for map name to be able to select map with asset browser Optimisations to Postprocessing shaders Optims to Postprocessing - Depth of Field, Bloom, Blur, Sharpen, Also DoF bug fix on focal distance at 0 Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Support maps in ResourceStringControlWidget (local and cloud) Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler. Clear map when clearing map property Fix copying from map asset paths Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4 Independently Interpolated Transform Parts + Other Fixes (#1577) Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 ) Query pos/rot directly Query game package MaxPlayers when creating a lobby Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png Merge branch 'master' into MDV---PostProcessing-optims
7 Months Ago
Query collision rules, CharacterController.UseCollisionRules (#1566) * Added `PhysicsWorld.GetCollisionRule(string left, string right)` * Added `WithCollisionRules(string tag, bool asTrigger)` to `PhysicsTraceBuilder` and `SceneTrace` * Added `bool CharacterController.UseCollisionRules` * Update helper text in CollisionPage https://files.facepunch.com/ziks/2024-05-15/firefox_9de7c5NRvM.png
7 Months Ago
Query game package MaxPlayers when creating a lobby
7 Months Ago
Query pos/rot directly
7 Months Ago
Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 )
7 Months Ago
Independently Interpolated Transform Parts + Other Fixes (#1577)
7 Months Ago
Namespace
7 Months Ago
Final touches
7 Months Ago
Call transformchanged in clearinterp
7 Months Ago
More cleanup, fix offset, make FixedUpdateInterpolation bool internal for now until decide how we wanna expose
7 Months Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
7 Months Ago
Clear map when clearing map property Fix copying from map asset paths
7 Months Ago
Make LerpTo expected behavior - same as Vector3.LerpTo, Rotation.Lerp etc
7 Months Ago
Everything in this branch - cleanup
7 Months Ago
7 Months Ago
Happy with this
7 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
7 Months Ago
Support maps in ResourceStringControlWidget (local and cloud)
7 Months Ago
Lets update the refs while we're here - v7.0.408
7 Months Ago
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
7 Months Ago
GameTransform.FixedUpdateInterpolation (bool) (def: true)
7 Months Ago
Restore old Rigidbody code, remove RigidbodyInterpolation enum etc. Remove warnings that CharacterController needs to be used in Update (not now)
7 Months Ago
Holy... have I done it?
7 Months Ago
Map instance uses vmap resource type for map name to be able to select map with asset browser
7 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
7 Months Ago
CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
7 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert. Merge pull request #1576 from Facepunch/DOF-fix Update DepthOfField.cs
7 Months Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
7 Months Ago
Make editor startup with missing components more unlikely (but not totally fixed)
7 Months Ago
Update template .gitignore to capture exclusion directories for Libraries
7 Months Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
7 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
7 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
7 Months Ago
Restore play mode toggle shortcut while focusing the game viewport
7 Months Ago
Filesystem Cleanup
7 Months Ago
Cleaning compiler
7 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage