200,778 Commits over 4,171 Days - 2.01cph!
* Added hud_fastswitch & cl_downloadfilter to blocked convar list
* Entity.SetSubMaterial now errors when given wrong arguments
* Added Entity.GetEffects()
* Added Entity.GetEFlags()
* Added Entity.GetPredictable() - Clientside
* Removed CLuaLocomotion.IsAscendingOrDescendingLadder - Alias of IsUsingLadder
* Added CLuaLocomotion.JumpAcrossGap( Vector landingGoal, Vector landingForward )
* Added CLuaLocomotion.SetVelocity( Vector vel )
* Added CLuaLocomotion.IsOnGround()
* Added Player.GetTimeoutSeconds() - Serverside
* Added Player.IsTimingOut() - Serverside
* Added CRecipientFilter.__tostring
* CreateSound's 3rd argument is now CRecipientFilter, only works serverside
* Finalized Vehicle.GetVehicleParams()
* Fixed a crash issue with Vehicle.SetSpringLength()
StatName returns formatted asset name or override (should be moved to base ScriptableObjectExt
Renamed ScriptableObjectExt to DataAsset
AssetName property + NameOverride field in DataAsset
FOR FUCK SAKE interior floor asset/ cleaning
added left_arm wounded looping animations
fixed the thompson and ak47 3rd person attack animations (they line up better with the point of aim)
tweaked the 3rd person beartrap animation
Fixed NRE on AgentSettingsEditor
AgentSettings store InteractionSettingsWrapper for IdleBehaviours
UI background blur
Server info popup
DM Cleanup to deal with BehaviourPlan in place of Interaction or Ability specifically
Idle Behaviours now use Ability
Organising scenes a bit, only scenes in /Scenes/Game Build will get added to build settings and the game_scenes config file
Added server.description convar
Added common server tags + rules
Character 09 final assets. Blendshapes Zbrush scene.
updated candelight
dynamic DOF testing
updated Scion PP (complete with shitty editor conflict)
Boilerplate CreateUnit Action
SpeciesSettings.Create cleanup, overloaded methods take Gender and Age as well as primary Group
Fixed ghosting bug in SSAOPro
Server browser fixes, description
Inventory fixes + organisation
-basic skeleton for Unit+Family
-merge
-basic 'IsRelatedTo' function and helper 'AllDirectRelatives' property
added dylan's new effects, added fish and new grass to test court, added incense burners
Abilities, Actions and Effects related to breeding
Consideration refactor, now stores Settings in the same manner as Action
Added IConsideration
UnitGenderConsideration
SuitableMateConsideration
ConsiderationSettingsEditor improvements (I swear I already done did this...)
Added DecisionMaker SetUpAbilityDecisions
Unit+Senses sends known units to Agent.DecisionMaker
hopefully fixing NRE in GetBonusFactor
Breeding grroup tweaking, (it doesnt work yet)