200,328 Commits over 4,140 Days - 2.02cph!

10 Years Ago
Added new geometry.
10 Years Ago
Added city island
10 Years Ago
Updated Hammer and HLFacePoser to latest versions
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10 Years Ago
Windows Build 680
10 Years Ago
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10 Years Ago
LOD grid components are now supported on pooled objects Building skin instantiates are now pooled
10 Years Ago
Fixed NRE in SoundPlayer
10 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
10 Years Ago
MetalOre slash impact FX created.
10 Years Ago
Highlight exceptions in server console
10 Years Ago
- Added Dungen from Asset store. @ezmeow
10 Years Ago
Some AI pooling
10 Years Ago
Updated UA string returned by awesomium
10 Years Ago
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10 Years Ago
- Purged camera and all related
10 Years Ago
Added some more control to island generation.
10 Years Ago
Shifted UI slightly
10 Years Ago
- Disabled move direction lookahead until it's better
bot
10 Years Ago
Windows Build 681
bot
10 Years Ago
LinuxDS Build 798
bot
10 Years Ago
Linux Build 829
10 Years Ago
- Camera changes
10 Years Ago
SaveInfo pooling
10 Years Ago
Manifest
10 Years Ago
- Camera fixes
10 Years Ago
Save speed tests
10 Years Ago
Added google analytics Applied analytics event to Agent+Behaviour's AddBehaviour.
10 Years Ago
Clients don't know if other players are admins/developers
10 Years Ago
Fixed LODBatch corruption on pooled objects
10 Years Ago
- Minimap and map rotation now matches the main camera's current rotation
10 Years Ago
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
10 Years Ago
- Added Cash value to PlayerData
10 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
10 Years Ago
- Added current cash value display to gameplay UI - Removed old gameplay UI prefab
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Removed some debug code
10 Years Ago
Added pool.prefabs console command (prints pooled prefab counts) Clear prefab pool as well when pool.clear is called
10 Years Ago
WaterLevel.Test also works for zero bounds
10 Years Ago
Set the correct player entity bounds
10 Years Ago
Some more analytics
10 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
10 Years Ago
CraggyIsland stuff
10 Years Ago
"save 1" will wait for the save to finish
10 Years Ago
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10 Years Ago
Camera height and depth change based on player court position
10 Years Ago
Added Agents tab to debug window Fixed some bad StatModifier refs
10 Years Ago
Enabled LOD components on cliff meshes
10 Years Ago
Testing new shot selection Locked off players
10 Years Ago
Dead Units return in tick and update Destroy Unit's Agent on death Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions