200,328 Commits over 4,140 Days - 2.02cph!
Updated Hammer and HLFacePoser to latest versions
LOD grid components are now supported on pooled objects
Building skin instantiates are now pooled
Optimized pool stack code
Protobuf writing is totally garbage free
Protobuf reading is totally garbage free except for strings
MetalOre slash impact FX created.
Highlight exceptions in server console
- Added Dungen from Asset store. @ezmeow
Updated UA string returned by awesomium
- Purged camera and all related
Added some more control to island generation.
- Disabled move direction lookahead until it's better
Added google analytics
Applied analytics event to Agent+Behaviour's AddBehaviour.
Clients don't know if other players are admins/developers
Fixed LODBatch corruption on pooled objects
- Minimap and map rotation now matches the main camera's current rotation
Memory pool tracks items in use to idenfity missing frees and foreign items entering the pool
- Added Cash value to PlayerData
Building doors animations, models and prefab refactoring
Texture edits to armored door
- Added current cash value display to gameplay UI
- Removed old gameplay UI prefab
Added pool.prefabs console command (prints pooled prefab counts)
Clear prefab pool as well when pool.clear is called
WaterLevel.Test also works for zero bounds
Set the correct player entity bounds
Added .Copy( to proto classes
Fixed ModelState pooling monstrosity
"save 1" will wait for the save to finish
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Camera height and depth change based on player court position
Added Agents tab to debug window
Fixed some bad StatModifier refs
Enabled LOD components on cliff meshes
Testing new shot selection
Locked off players
Dead Units return in tick and update
Destroy Unit's Agent on death
Fixed some issues with Agent/Group/BehaviourGroup disbanding, destruction and tick conditions