196,620 Commits over 4,110 Days - 1.99cph!
Automated Linux DS Build #356
Automated Windows Build #10
Automated Windows Build #356
Merge 'Allow changes to gmod_mcore_test to take effect while in-game'
Automated Linux Build #356
Allow changes to gmod_mcore_test to take effect while in-game
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
Added back river flow; still needs work
Added player counts and uptime stats to server
Broadcast horn
BehaviourChain Injector elements. Editor, DM and data setup.
Social Participant Interaction set assignment via Injectors during DM
AI Designer GUISkin improvements
added a two more standard attack variations and a pounce variation that should work with root motion
attackTrigger01
attackTrigger02
attackTriggerPounce
More build speed experiments
- Some door/gate cleanup and debug
Automated Linux DS Build #355
Automated Windows Build #355
Build process reshuffle.. build faster you prick!
Automated Linux Build #355
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
Misc cleanup, classes to files
Updated beep build: map changes, off road penalty, gets server from facepunch api
- Halved the lifetime of cash/xp pickups
improved bear limp and exhausted anims
- WIP map / teleport stuff
- Pressing C when playing from editor now toggles invulnerability for player
- Debug info
Automated Linux DS Build #354
Working on Interaction Exclusivity. 'Tis not quite there yet, but getting there.
physics.steps for client (devs)
use localPosition where possible (evaluating perf difference)
Automated Windows Build #354
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Automated Linux Build #354
* Marked dumpstringtables as a cheat
* Fixed 2 dumpstringtable* console commands being registered twice
Fixed flow control warnings in ocean and river shaders
- Fixed rotors not spinning
- Updated rooms/prefabs
added triggerAlert to make the animals look around and search for danger
added triggerAgro to make the animals look angry when they find danger
Switched tire marks on grass, changed surface properties, added wheel particles
AH logs include frame number
Switched to getting the server list from facepunch api
bear attack was missing event
Fixed attack range being hidden in non-ranged attacks
- Added new project version file
- Deleted project version file
Somewhat fixed stat considerations and added a couple more things to territory AI