196,620 Commits over 4,110 Days - 1.99cph!

bot
9 Years Ago
Automated Linux DS Build #356
bot
9 Years Ago
Automated Windows Build #10
bot
9 Years Ago
Automated Windows Build #356
bot
9 Years Ago
Automated OSX Build #10
9 Years Ago
Merge 'Allow changes to gmod_mcore_test to take effect while in-game'
bot
9 Years Ago
Automated OSX Build #356
bot
9 Years Ago
Automated Linux Build #356
9 Years Ago
Allow changes to gmod_mcore_test to take effect while in-game
9 Years Ago
- Added example prefab of how to setup a destroyable object (doesn't have visual state for destroyed/damaged though)
9 Years Ago
Added back river flow; still needs work
9 Years Ago
Added player counts and uptime stats to server Broadcast horn
9 Years Ago
BehaviourChain Injector elements. Editor, DM and data setup. Social Participant Interaction set assignment via Injectors during DM AI Designer GUISkin improvements
9 Years Ago
added a two more standard attack variations and a pounce variation that should work with root motion attackTrigger01 attackTrigger02 attackTriggerPounce
9 Years Ago
More build speed experiments
9 Years Ago
- Some door/gate cleanup and debug
bot
9 Years Ago
Automated Linux DS Build #355
bot
9 Years Ago
Automated Windows Build #355
9 Years Ago
Build process reshuffle.. build faster you prick!
bot
9 Years Ago
Automated OSX Build #355
bot
9 Years Ago
Automated Linux Build #355
9 Years Ago
* Fixed Entity:SetEyeTarget() having no effect on "anim" type SENTs
9 Years Ago
Misc cleanup, classes to files
9 Years Ago
Updated beep build: map changes, off road penalty, gets server from facepunch api
9 Years Ago
- Halved the lifetime of cash/xp pickups
9 Years Ago
improved bear limp and exhausted anims
9 Years Ago
- WIP map / teleport stuff - Pressing C when playing from editor now toggles invulnerability for player - Debug info
bot
9 Years Ago
Automated Linux DS Build #354
9 Years Ago
Working on Interaction Exclusivity. 'Tis not quite there yet, but getting there.
9 Years Ago
physics.steps for client (devs)
9 Years Ago
use localPosition where possible (evaluating perf difference)
9 Years Ago
AH tweaks
9 Years Ago
vm salvage hammer source
bot
9 Years Ago
Automated Windows Build #354
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
bot
9 Years Ago
Automated OSX Build #354
bot
9 Years Ago
Automated Linux Build #354
9 Years Ago
* Marked dumpstringtables as a cheat * Fixed 2 dumpstringtable* console commands being registered twice
9 Years Ago
tilesystem tweeks
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
- Fixed rotors not spinning - Updated rooms/prefabs
9 Years Ago
added triggerAlert to make the animals look around and search for danger added triggerAgro to make the animals look angry when they find danger
9 Years Ago
Switched tire marks on grass, changed surface properties, added wheel particles
9 Years Ago
AH logs include frame number
9 Years Ago
Switched to getting the server list from facepunch api
9 Years Ago
bear attack was missing event
9 Years Ago
Fixed attack range being hidden in non-ranged attacks
9 Years Ago
- Added new project version file
9 Years Ago
- Deleted project version file
9 Years Ago
Somewhat fixed stat considerations and added a couple more things to territory AI
9 Years Ago
part 2, the meta