196,604 Commits over 4,110 Days - 1.99cph!

9 Years Ago
Campfire .Machine animation param data
9 Years Ago
updated spits assigned correct animations to spit override controllers
9 Years Ago
Machine process tweaks
9 Years Ago
splitup anims
9 Years Ago
Nullchecking
9 Years Ago
Editor shiz for machine component params Machines support animator params on start/stop via wrapper data General Machine cleanup
9 Years Ago
missed this file
9 Years Ago
turned on animation import on fires
9 Years Ago
anim controller on spit
9 Years Ago
set up aim throwing for pickaxe
9 Years Ago
vm pickaxe source file
9 Years Ago
Death/Kill messages include steamid
9 Years Ago
Fixed momentarily locking move keys after submitting chat
9 Years Ago
Pie menu scene resave
9 Years Ago
moved bush position points closer so the humans look like they are touching it and removed bad pre and post gather anims from the controllers
9 Years Ago
groundwork for better fires status and firelighting
9 Years Ago
Added some AI stuff for territories.
9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
Added grass physics material to off road sections Switched JSON plugin Zoomed out minimap
9 Years Ago
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9 Years Ago
UnitSpawner tweaks
9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Fixed VisualFX positioning mode being wrong on campfires
9 Years Ago
Fixed temperature level trigger set to the wrong value
9 Years Ago
DesiresParameters is serializable
9 Years Ago
Fixed missing fire FX
9 Years Ago
UnitSettingsEditor Desires exposure
9 Years Ago
Desires added to UnitSettings, and default components list
9 Years Ago
EffectSettings.OnValidate
9 Years Ago
Flooding protection tweaks
9 Years Ago
Ores fix (I think, this might cause issues?)
9 Years Ago
Natural-Nutrition-WellFed fix
9 Years Ago
- Added colored lines to scene view when in editor to show branch rooms and potential teleporter locations
bot
9 Years Ago
Automated Linux DS Build #9
9 Years Ago
Desires moved from Agent to UnitComponents.
bot
9 Years Ago
Automated Windows Build #9
9 Years Ago
latest
bot
9 Years Ago
Automated OSX Build #9
bot
9 Years Ago
Automated Linux Build #9
9 Years Ago
ran Scene 2 Prefab
9 Years Ago
Merge: queued rendering changes, mat_requires_rt_alloc_first, use of CLuaCallback, RopeManager shutdown changes, crouch-jump fix, Lua ConVar/ConCommand changes
9 Years Ago
- Changed the way gates/doorways are handled to work with the new DunGen changes. - All gates connected to a room should now correctly unlock when the room is cleared - Added a clickable error log message when a room has doorways with gate prefabs not defined
9 Years Ago
human updates
9 Years Ago
FOR FUCK SAKE base directional light
9 Years Ago
rabbit view updated
9 Years Ago
pal told me to do it
9 Years Ago
- Added DirectionalLight_Asteroid prefab to Factory1 scene
9 Years Ago
human anim controller data got lost somehow and updated mammoth and die anims
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)