196,510 Commits over 4,110 Days - 1.99cph!

9 Years Ago
Corpse rotting, fixed cooking time/state management. Material color changes for rotting and cooking Corpse dispenser availablity tied to state Fixed corpse carrying and campfire attachment
9 Years Ago
NetworkEntity updates
9 Years Ago
Merged in caustics changes from wrong branch
9 Years Ago
Added caustics wind scrolling + mat param; default = just enough to be noticeable Added caustics tiling + mat param; default = halved from previous, larger spacing
9 Years Ago
More item pickup/drop ui sounds
9 Years Ago
Meat cutting sounds
9 Years Ago
Minor shader fixes Merged in revz dx9 player preview fix
9 Years Ago
Added event music for combat.
9 Years Ago
Fixed revz DX9 whiteout player preview model (RUST-950)
9 Years Ago
Merge from main
9 Years Ago
Unity b17 shader auto updates
9 Years Ago
Unit physics and ragdoll fixes Improved PlayerController interaction
9 Years Ago
Projectile trail disabled on setup
9 Years Ago
Destroy projectiles when interrupting a ranged attack
9 Years Ago
Fixed projectiles not finding UnitView in parent of whateverthefucktheyhit.
9 Years Ago
Fixed portrait widget showing when the player selects any entity in the editor
9 Years Ago
CombatAbilitySelectorSettings NRE catch and TODO Corpse attachment carry bool and cooking bool
9 Years Ago
updated anims to rotate arrow once bow is in combat mode
9 Years Ago
Added support for different attachments roles/modes
9 Years Ago
Merge from main
9 Years Ago
should be a big improvement with how players look while holding a bow and being in combat
9 Years Ago
reworking hex block to have better tesselation and matching up road surfaces
9 Years Ago
WeatherSettings data refactor to use less classes
9 Years Ago
Clear weather now has correct music tag
9 Years Ago
MusicManager now logs asset name rather than flag enum tags that were showing -1
9 Years Ago
Removed "IsClearWeatherType" bool etc
9 Years Ago
Updated downforce
9 Years Ago
CookCorpse no longer requires a skinned corpse
9 Years Ago
Fixed fire treating all items as valid fuel
9 Years Ago
Updated RCC to v3 New driveable lod 1 truck
9 Years Ago
Deleted RCC 2
9 Years Ago
VisualFX.Setup scale fix
9 Years Ago
Container/Items cleanup, machine process deposit options
9 Years Ago
Merge from main
9 Years Ago
Dispenser.AddDispensable : support for other systems adding items to a dispenser Machines now only process Items, refactored CanProcess, AddInput, ValueOfInput methods Added MachineProcessSettingsWrapper: allows for per Entity machine FX prefab Machines use VisualFX Added CorpseStates.Cooked, CorpseParameters.MinutesToCook CookCorpse MachineProcess implementation, uses BuildingAttachments system for corpse placement... Unit.Items Unset animator hold bools on RemoveItem CameraModule.GetAverageGroundHeight reverted (was highest...)
9 Years Ago
Initial version of MusicManager rework.
9 Years Ago
Building attachments setup in view prefab create / update
9 Years Ago
Adding animation parameter options to ItemSettings attachment stuff Moved some bits around
9 Years Ago
Buildings data fixes
9 Years Ago
latest art
9 Years Ago
added meat mesh to rabbit added roasting and carrying animations to rabit updated den_03 (rabbit warren) to allow navigation over the top of it so rabbits spawned on top can get off and rebaked island-0001 navmesh
9 Years Ago
merge from main/phys-effects
9 Years Ago
merge from main
9 Years Ago
Data
9 Years Ago
BuildingAttachments, CookCorpse boilerplate
9 Years Ago
Renamed Attachments to UnitAttachments
9 Years Ago
BuildingComponent crap
9 Years Ago
arty saucy stuff
9 Years Ago
removed spit from small fire and added to a new big one with the object/transform to attach animals to called AP_MACHINE_PRIMARY
9 Years Ago
island 0001 saved without splat paint mode