196,496 Commits over 4,110 Days - 1.99cph!

9 Years Ago
latest
9 Years Ago
added collision meshes to hex pieces
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9 Years Ago
Automated Linux DS Build #343
9 Years Ago
Added GoalPlanVariant.IsPlayerCreated
9 Years Ago
Added an example tutorial type task that triggers another task upon completion.
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9 Years Ago
Automated Windows Build #343
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9 Years Ago
Automated Linux Build #343
9 Years Ago
* Added reload_legacy_addons console command
9 Years Ago
Network Entity parenting bugs.
9 Years Ago
campfire tweaking
9 Years Ago
added being roasted anim to bear (which is the base animal controler) and deer added isBeingRoasted bool to generic animal controller
9 Years Ago
added spit to campfire
9 Years Ago
Conveyor Belt crane model/LODs/COL/Prefabs Powerplant & Trainyard update
9 Years Ago
renamed CombatInterrupt to triggerCombatInterrupt and make the human controller go to idle or idlecombat if triggered
9 Years Ago
Use queued IMaterialVar for all engine code rather than just Lua userdata - fixes matproxies with multicore rendering
9 Years Ago
New RCC
9 Years Ago
Adding networkentity parenting.
9 Years Ago
Added LOD1 playable prefab
9 Years Ago
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9 Years Ago
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9 Years Ago
Merged water caustics to main
9 Years Ago
Merge from main
9 Years Ago
Updated water prefab
9 Years Ago
Added different anims for shallow and deep surface Added ligth based projection Active only on Q >= 1
9 Years Ago
AbilitySettings.ExposedToPlayer moved to BaseBehaviourPlanSettings "Intention generation mode" property added to InteractionSettings Interaction Intention generation in GameUI radial menu setup
9 Years Ago
Data save
9 Years Ago
ActivitySubTypes moved into separate enums and related refactoring.
9 Years Ago
Throwable weapon anim changes, animator update & events
9 Years Ago
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9 Years Ago
Creating a test to test out group switching errors and partial serialization.
9 Years Ago
Building structures - Silos models/LODs/COLs and prefabs Powerplant update
9 Years Ago
Compile fix
9 Years Ago
Resources are allowed to spawn in cupboard radius
9 Years Ago
F1 menu dev layer toggles can be accessed by admins as well
9 Years Ago
Senses no longer stores arrays of SmartObject, but Entity Added modes to DepositItem Action (Blackboard or Intention) Added Carried Items to DM target source filtering MachineCanProcessItem tweaks MachineProcessSettings stores an Interaction ref, validated in editor Fixed Group.SetKnownUnits not doing what it should
9 Years Ago
tidied up road system, welded and snapped verts to minimise gaps added sidewalk and made road correct height added basic materials
9 Years Ago
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9 Years Ago
Refactored sever init and level loading. NetworkEntities can now self init.
9 Years Ago
ItemOutput machine process now works. Senses should take into account actual perception distances now.
9 Years Ago
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9 Years Ago
Compile fix fix fix fuck off you panda fuck
9 Years Ago
Sometimes behaviour plan interface ids are not equalling to a smartobject's interaction plan when we would expect it to (their ids are equal).
9 Years Ago
Compile fix fix
9 Years Ago
Compile fix
9 Years Ago
Machine tweak
9 Years Ago
Refactoring Machine a bit, fixed issues creation/init and inter-process dependencies not working. TLDR : you can cook shit now
9 Years Ago
render.PushFilterMag/render.PushFilterMin now work with queued rendering Swapped behaviour of render.PushFilterMag/render.PushFilterMin to do the right things
9 Years Ago
Added a friendly support calculation for "negative threat", needs testing.
9 Years Ago
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9 Years Ago
Don't allow player to try and subscribe to a smartobject/interaction that has no available subscription slots.