200,714 Commits over 4,171 Days - 2.01cph!
Summaries and tidy up WIP.
Automated Linux DS Build #532
Fixed a typo fix breaking things
Summaries for the Before class.
AI scripts cleanup, summaries WIP
player can now cancel matchmaking search
camera rotates so the local player team is always on the left side, combat text fix
Moving, cleanup, comments etc
Fixed aiming signal insanity
Local player panel is always the left one
healer movement range 4->5
spear, torch, melee, rifle
updated protobuffers to have a merged Player object to tidy some shit up
Time world load and world spawn independently
bota, grenade, bandage, bow, construction, pistol
player panels now use steam portraits
Removed debug junk
Testing AI spawning with collision
blackboard dictionary comparers, other misc optimisations
Better player rigidbody stripping (massively reduced client rigidbody count)
Better prefab pool rigidbody handling (this isn't used by anything)
Server side player rigidbody fix
Added Before.Terrains namespace and moved appropriate things into it
Shader keyword cleanup & opt + adding back features
Shader parity with main branch + more 5.6b3 updates
Deprecated parallax mapping on std shaders until further notice (terrain only for now) + updated mats
sleeping/wounded, cleanup,
More main branch shader parity
Refactored the Biome Material Library system to be less shit
Merge, fixes
Merged updated player animation rig
Removed a few more keywords that will never be used
Removed overkill transparent shadow spec-based alpha mod from 5.6b3
Electrical boxes/LOD/COL/Prefabs
More variant reductions without losing shader features or instancing
Grass shader parity with main; now deferred only
ST shader compilation fix