200,778 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Mp5 optimisation
9 Years Ago
Adjusted player culling spheres; cleaned up code Made player culling update every frame it's free and accurate; fallback still uses adaptive rate
9 Years Ago
Updated entity bounds on a bunch of weapons
9 Years Ago
Rainbow folders, QHeirarchy, ASE Updated Removed old Steamworks.NET Unit/HumanView culling group test
9 Years Ago
UnitVIew.doUpdate fix
9 Years Ago
UnitVIew culling cleanup
9 Years Ago
UnitView.LateUpdate animatorSpeed calculation is done before the culling group check
9 Years Ago
source update
9 Years Ago
Building code to namespace
9 Years Ago
9 Years Ago
wip movement directions
9 Years Ago
9 Years Ago
Optimistically re-saving every prefab with a particlesystem
9 Years Ago
9 Years Ago
bunch of sutff
9 Years Ago
WIP Buildings refactoring. Upgrades base functionality now working Fixed shader include paths (Shaders folder now in Assets root) Improved default interaction validation in BuildingSettings.OnValidate
9 Years Ago
damage balance for python limit clones per cutting to 5 phrases
9 Years Ago
Subtracting 18437 (cc alexrehberg)
9 Years Ago
First pass ragdoll to dynamic occlusion culling Optimized player model UpdateVisibility Optimizations and fixes for occlusion culling Commented profiling samples on playermodel updateRot/Pos Fixed profiler sample mismatch in baseplayer-vis
9 Years Ago
hit % display logic improvements
9 Years Ago
More hit % panel improvements
9 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
9 Years Ago
Removed PDF from "Content" folder (don't think this is used)
9 Years Ago
fixed friendly-target abilities after moving a unit, fixed NRE on combat text
9 Years Ago
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9 Years Ago
todo
9 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
9 Years Ago
Added Tools/Find/Missing Scripts
9 Years Ago
Fix NRE in 18437 and reapply
9 Years Ago
atmos 30.02 added
9 Years Ago
Misc
9 Years Ago
Fixed white background on player preview
9 Years Ago
Update visibility now actually hides parts; keeps shadow under min playercull dist Optimized update visibility routine, including censorship objs Fixed weird profiler BeginSample error in editor
9 Years Ago
▉▊▌▄██
9 Years Ago
9 Years Ago
Drag/drop working again. Removed debug prints.
9 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
9 Years Ago
ctf2
9 Years Ago
Fixes issue #57.
9 Years Ago
Fixed issue #57.
9 Years Ago
Merge from main
9 Years Ago
protocol++
9 Years Ago
Auto script update
9 Years Ago
Updated plugins
9 Years Ago
added TurnState protobuf
9 Years Ago
more turnstate stuff
9 Years Ago
ignoring and deleteing RainbowFolders, QHJierarchy and SceneMate
9 Years Ago
updates shaderforge
9 Years Ago
more turnstate
9 Years Ago
more