200,807 Commits over 4,171 Days - 2.01cph!
repurposed xp value int to be a percentage int because I'm an idiot
Continue when saving / loading world fails for any reason
ConsoleSystem.Index.Dict is public, for modders
BiomeMaterialObject on foliage prefabs
Filter out entities that don't creative their own views in debug spawning list
Menu item to delete player DB
MAX_FOV => 100
Added EF_FOLLOWBONE enum to Lua
Automated Linux Build #534
Automated Windows Build #534
Removed Blackboard deconstructor
Fixed context menu options not being sorted
Sped up player turn rate when moving
Added LZ4 compression library
World serialization uses LZ4Stream (since GZipStream is fucked on Windows)
Updated nav mesh components and post processing
FOR FUCK SAKE fix scene mistake
Automated Linux DS Build #534
UnitCollection profiler hooks
Removed callback from TakeFromDispenser, uses time comparison in SimTick instead
Skinnables replaced ItemType
AI events to System.Action
reset xform on beep truck 4
added re-exported beep_truck_4 to unity
removed Ik targets from Double shotgun entity
placeholder sounds removed
Better FindMissingScripts / FindInvalidColliders
Removed SteamInventory debug
Tweaked physics.steps / physics.minsteps valid range
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)
Added Tools/Find/Convex Colliders
Added Tools/Find/Trigger Colliders
Added spawn.respawn_groups and spawn.respawn_populations convars
xp bug fixes, added delay before bar starts filling when screen first appears
Initial spawn also checks convars
Junkpile prevent_building colliders are no longer marked as triggers
Barrel mesh colliders are no longer marked as convex