200,808 Commits over 4,171 Days - 2.01cph!

9 Years Ago
resaved animal shader with latest version
9 Years Ago
Salvaged icepick optimisation
9 Years Ago
Icepick entity updates
9 Years Ago
Harbor_2 overgrowth dressing end
9 Years Ago
Some init stuff is done at startup instead of when server or client is booted, to make working easier
9 Years Ago
Reverted to less insane post, metas.
9 Years Ago
UnitView only spawns a health bar if the unit is gameActivated
9 Years Ago
Added OnRightClickUnit event. Moved click to remove unit to right button
9 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
9 Years Ago
more animal sfx things
9 Years Ago
moar
9 Years Ago
Damage shader port
9 Years Ago
animal sfx
9 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
9 Years Ago
Eye shader port WIP
9 Years Ago
Cleanup analytics code
9 Years Ago
9 Years Ago
goat stuff
9 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
9 Years Ago
9 Years Ago
Removed clientinfo attribute
9 Years Ago
Salvaged sword optimisation
9 Years Ago
wip squad editor stuff
9 Years Ago
Include active colliders in dump
9 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
9 Years Ago
Spawn with rock skinned to previously chosen skin
9 Years Ago
moose stuff
9 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
9 Years Ago
Added dropitems server convar
9 Years Ago
Updated store page text
9 Years Ago
seal sfx
9 Years Ago
refactoring squad editor into states
9 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
9 Years Ago
Building parts occlusion meshes
9 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
9 Years Ago
rewritten animal shader
9 Years Ago
Mace optimisation
9 Years Ago
more squad editor refactoring so I can add cool shit
9 Years Ago
update animal materials
9 Years Ago
removed some shader forge shaders
9 Years Ago
bit more
9 Years Ago
Military Tunnels overgrowth dressing
9 Years Ago
Icon positions for new skinnables
9 Years Ago
added playerseed <int> editor command
9 Years Ago
Building editor WIP
9 Years Ago
unit placement ghost wip
9 Years Ago
rotated pivot point on the tuna can
9 Years Ago
more squad editor work, eventarg classes moved
9 Years Ago
wall lamp implementation
9 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can