200,805 Commits over 4,171 Days - 2.01cph!

9 Years Ago
Valve fixed skin issue, this is a proper fix
9 Years Ago
FOR FUCK SAKE UI
9 Years Ago
Optimised breakble stuff Optimised mini map
9 Years Ago
FOR FUCK SAKE WIP UI
9 Years Ago
Bundle build tweaks
9 Years Ago
Limited physics.steps
9 Years Ago
RigidbodyLOD sets detectCollisions and isKinematic
9 Years Ago
Merge from main
9 Years Ago
Some ifdef SERVER
9 Years Ago
Removing some #SERVER flags since they broke the Apex AI interface in #CLIENT only mode.
9 Years Ago
Better firing rate control for AI, an reloading support
9 Years Ago
Enforced a reloading wait for the AI
9 Years Ago
Fixed pooling errors, but added a warning when stuff isn't pooled correctly
9 Years Ago
Fixed pulley constraints in maps being completely broken
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9 Years Ago
Automated Linux Build #533
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9 Years Ago
Automated OSX Build #533
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9 Years Ago
Automated Windows Build #533
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9 Years Ago
Automated Linux DS Build #533
9 Years Ago
Files for ASE water shaders, WIP water_edge_ASE
9 Years Ago
wip
9 Years Ago
Shader global prefix
9 Years Ago
Building structural stats are updated as upgrades are completed
9 Years Ago
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden Fixed building placement mesh being invisible
9 Years Ago
Added timescale server convar
9 Years Ago
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9 Years Ago
Semi-auto pistol optimisation
9 Years Ago
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build) EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
9 Years Ago
added cheaper collision to central hub
9 Years Ago
FOR FUCK SAKE UI
9 Years Ago
FOR FUCK SAKE more
9 Years Ago
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9 Years Ago
Removed unused hand IK code
9 Years Ago
Fixed aim angles not being broadcast if player standing still
9 Years Ago
Editor tags, event null checks
9 Years Ago
UI, disabled cam rotation again
9 Years Ago
Event revert because appaerently death
9 Years Ago
Updated hub prefab
9 Years Ago
Added gravity server convar
9 Years Ago
ui
9 Years Ago
Salvaged axe optimisation
9 Years Ago
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!) Player eye position hard coded, negates need for extra transform Editor: Draw BLUE line where projectile weapon is pointing Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
9 Years Ago
Building view fixes Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
9 Years Ago
Added corpses server convar
9 Years Ago
Added events server convar
9 Years Ago
Less feet slipping when running/jogging Lower rotation follows upper, not the other way around Feet rotation deadzone when not moving Fixed model stutter when going from looking up to looking down
9 Years Ago
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
9 Years Ago
Added Tools/Find/Invalid Colliders
9 Years Ago
Ladder climb animation (rough)
9 Years Ago
Spiker block reduced from 30 to 25 on all sides
9 Years Ago
Merged console system in