200,805 Commits over 4,171 Days - 2.01cph!
Valve fixed skin issue, this is a proper fix
Optimised breakble stuff
Optimised mini map
RigidbodyLOD sets detectCollisions and isKinematic
Removing some #SERVER flags since they broke the Apex AI interface in #CLIENT only mode.
Better firing rate control for AI, an reloading support
Enforced a reloading wait for the AI
Fixed pooling errors, but added a warning when stuff isn't pooled correctly
Fixed pulley constraints in maps being completely broken
Automated Linux Build #533
Automated Windows Build #533
Automated Linux DS Build #533
Files for ASE water shaders, WIP water_edge_ASE
Building structural stats are updated as upgrades are completed
Building placement preview mesh shows the correct initial state of the building with upgrade meshes hidden
Fixed building placement mesh being invisible
Added timescale server convar
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Semi-auto pistol optimisation
Removed DataAsset.DefaultLabels property out if editor ifdefs (should fix build)
EntityManager events use System.Action, reduced amount of blackboard cleanup with an active flag gate
added cheaper collision to central hub
Removed unused hand IK code
Fixed aim angles not being broadcast if player standing still
Editor tags, event null checks
UI, disabled cam rotation again
Event revert because appaerently death
Added gravity server convar
Salvaged axe optimisation
Store muzzle point on viewmodel/projectiles so we don't look it up by name every shot (!)
Player eye position hard coded, negates need for extra transform
Editor: Draw BLUE line where projectile weapon is pointing
Editor: Draw CYAN line where player eyes would be pointing if eyeball in end of weapon
Building view fixes
Simplified PlayerController's command generation and data handling, added support for UI event callbacks (additional functionality can be hooked up to hover events for specific command types, for example)
Added corpses server convar
Added events server convar
Less feet slipping when running/jogging
Lower rotation follows upper, not the other way around
Feet rotation deadzone when not moving
Fixed model stutter when going from looking up to looking down
player levels now sent as part of game setup object, game level shown in battle UI. protbuf
Added Tools/Find/Invalid Colliders
Ladder climb animation (rough)
Spiker block reduced from 30 to 25 on all sides