200,808 Commits over 4,171 Days - 2.01cph!
network++
fixed NRE in FixStacks
Added texture readback support for R32F formats
Fixed/improved OpenGL and D3D9 texture readback paths
Attempt to fix windows compilation
rebalanced scale of wall light effects
wall light wax fake subsurface scattering toggles with light
lanterns/ceilinglights/walllights can only be accessed if building privileged
most ammo stacks to 128 now (rifle/pistol)
bone armor cost reduced
deer mask cost reduced
Warehouse overgrowth dressing
Added AI respawn support. Some other small fixes.
Canyon overgrowth dressing
WIP object to requirements mapping for buildings in game
BuildingEditor cleanup
compile fix
can place lanterns on small boxes
arrow trails no longer bright white at night
added wip heightmap test elements to max and city_scene_2
Fixed opengl/glcore
Updated binaries
Working on spawning and moving in actual cities. Unified network level size with tile map size.
More building system improvements
Updated to Unity 5.6 beta
new 3rd person animations for rpg / rock / pickaxe holdtypes
tweaked position of some 3rd person weapon models so they sit in the hand better
Fixed hiz mip map generation on osx/glcore
Merged latest occlusion culling
Updated native renderer binaries
Disabled culling by default; tweaked min cull dist
Tweaked base player culling spheres for sleeping and wounded states
Added occlusion culling extension to third party
Added occlusion culling component to camera
Added occluder layer
Updated native renderer binaries and scripts
5.6 upgrade was causing crashes. Reverted.
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Added culling console commands
Added occluders to core structure foundation, floor and wall (all tiers)
Fixed RT mip warning when enabling culling
Fixed hiz depth replacement shader compilation error
fixed the timing on the 3rd person big sword attack ( to match the viewmodel better )
fixed sound f/x being out of synch on the ak47 reload animation (3rd person)
Added player culling via hiz culling; disabled by default + legacy/ray-based fallback
Raised hiz min cull dist to 20m
Fixed meta guids of a couple added files to match prerelease
Added player ragdoll culling
Reduced min cull dist slightly to 15m
Add cave ambience
Add ReverbSettings
Cave reverb polish pass
SoundPlayer tweaks for helk
Minor mix tweaks
I have no idea what I am doing
Fixed script errors introduced by culling merges