201,780 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed npc culling NRE after leaving server Enabled back culling and variable visupdate rate
8 Years Ago
LOD fix
8 Years Ago
- WIP
8 Years Ago
Smg prefab update
8 Years Ago
made happy walk more happy
8 Years Ago
Client compile fix
8 Years Ago
Chair models/LODs/COL/Gibs/Textures Prefabs/skinnable setup ItemScreenshot scene update
8 Years Ago
Manifest
8 Years Ago
More
8 Years Ago
tweaks
8 Years Ago
added happy and sad idles and stopped some happy looking idle variations happen when unit is sad
8 Years Ago
more
8 Years Ago
tutorial task sfx
8 Years Ago
Recalculated Jack O Lantern entity bounds (RUST-1571)
8 Years Ago
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8 Years Ago
Removed tutorial widget
8 Years Ago
Added Spatial.Grid for use in Entity.Query
8 Years Ago
Server NRE fix
8 Years Ago
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
8 Years Ago
Fixed batching issue with entities that are both pooled and skinned
8 Years Ago
Fixed testbox only spawning 2 people
8 Years Ago
Actual distance in senses debug overlay
8 Years Ago
Tweak
8 Years Ago
Ai can hear gunshots - which wake them up, and they avoid moving towards them
8 Years Ago
Debug senses overlay
8 Years Ago
added sidewalk and vertex colour to dirt hex ramp added new wip terrain shader
8 Years Ago
Save
8 Years Ago
More
8 Years Ago
Senses overlay ignore selected
8 Years Ago
Senses overlay forced for selected only
8 Years Ago
Senses overlay shows visibility score of target unit
8 Years Ago
Compile fix
8 Years Ago
some polish on dual item carrying anims
8 Years Ago
removed duplicate anims and update animevent position
8 Years Ago
added 5 temp buildings to unity project
8 Years Ago
Updated rig with driving model and straighten assist
8 Years Ago
Profiler samples
8 Years Ago
CodeGen
8 Years Ago
Compile fixes
8 Years Ago
8 Years Ago
Merged from main
8 Years Ago
Added various overloads for Dispenser.HasDispensable, fixed ItemSettings overload not checking dispensable availability and quantity Added InteractionsPlans list to Blackboard keys/data Added DesiredDispensableInteractionPlans Selector Added BlackboardInteractionPlans mode for BehaviourChainInjector Fixed GoalPlan editor not pulling Blackboard reads from TargetFilter element Selectors Removed harvesting related GoalPlans from the Human/Building module
8 Years Ago
Merge Fixes
8 Years Ago
new atmos piece
8 Years Ago
Fixed zone spawn controls not actually working
8 Years Ago
tags on atmos 33
8 Years Ago
UnitDecisionMaker.CreateDesires missing a ! in component enabled check
8 Years Ago
TargetFilter 'BlackboardBuildingMaterialRequirements' Desire creation mode now supports both item and material requirements, creates desires for both
8 Years Ago
Analytics tweaks
8 Years Ago
Fixed ItemDesire not correctly assigning data on init