201,874 Commits over 4,171 Days - 2.02cph!
terrain grass texture tint tweaks end
Need to put this into plugins project
Automated Linux Build #602
Automated Linux DS Build #602
Couple of extra bits of debug info for buildings
Automated Windows Build #602
Fixed small hut building prefab having disabled view component
Conditions.HasPlayerDesire supports filters
Building goals use better desire condition
Fixed keep item desires not being removed when people drop stuff
lodded and added universal material to all hex blocks
Unit item bar widget added
DispenserDesireWeight only writes to blackboard when an unlocked interaction is found
Items actually get destroyed by dispenser depletion when applicable
UI fixes
Item bar callbacks actually do things
blocked attachment points no longer directly use the Dictionary in the Data
Fixed Unit.Items.OnUnitDroppedItem being invoked before the item had been removed from the Item component's array
UI shit
UnitAttachments.CanAttach rework/comments
Added global wind control via windzone
* OpenURL now works with about:blank
* <gamemode>.txt convars get the LUA_SERVER flag instead of GAME
Automated Linux Build #603
Automated Linux DS Build #603
Automated Windows Build #603
Latest driving model now default
moved ramps, added cones
fix for guest code not saving
exported every hex with lods 0 1 and 2, recreated all prefabs with lods and 1 material
CMatRenderCallQueue allocations now use a fixed-size buffer
Removed ref-counting from render contexts
Removed all code that could dynamically create render contexts (unused anyway)
Automated Linux Build #604
Automated Linux DS Build #604
Automated Windows Build #604
Use memcpy for copying LightDesc_t objects in to shaderapi
Automated Linux Build #605
Automated Windows Build #605
Silence copybins_win32.bat
Automated Windows Build #606
Fixed foliage not showing on editor start (bug in ST wind code)