201,973 Commits over 4,171 Days - 2.02cph!
Fixed bomb mission
Added mission points
fixed hole in hex block 25
added 27, 28 and 29
Building upgrades support icons, used in radial menu
AmbienceManager underground check perf fix
added hex blocks 27 28 and 29 to unity scene, removed some wooden fences to allow you to get out if you're stuck behind them
Fixed tooltips showing shitty default icons
Fixed graphics water quality slider having no effect
Fixed null effects sometimes finding their way into combat history.
BaseSelectedUnitWidget ignores anything not in the player's tribe
added city_hex_30 prefab to stop clipping on dirthex corner
More safety for non tribe selections
Imported google drive stats, dirtied a bunch of assets apparently
Influence is now a default component for all Groups
UnitSpawner adds influence data to the created group on spawn, using the provided territory radius
Reduced chromatic abberation
Adjusted bear and croc territory sizes on island01
Fixed GroupSettings incorrect default influence component type
TerritoryLocationSelector uses Unit.Navigation.IsValidDestination, passing in an exposed sample radius for the NavMesh sample, and only writing a valid destination to Blackboard
Fixed bad usage of VectorUtility.GetGroundHeight and
Gang member list,
signalr test,
Converting NetworkEntity dirty flag mask, which didn't work with the base-10 NetworkEntityBehaviour IDs, into a HashSet that does.
Lamp posts collide now
Added extra mission point
Switch boost to right shift
AI debugger decision log layout fixes
Large/small animal agent types
fixed croc ragdoll (is still shit but not so broken)
OnAnimatinEvent AttackHit
Fixed AnimationRootMotion NaN when game is paused
A bit more informant debug log when in combat.
Now sending addiction data (and general other NPC stats if we need those later) successfully and from Server->Client. Added initial basic visual UI when hovering over NPCs.
Fixed text chat
Hidden minimap
Deleted some more unused binaries
Automated Windows Build #620
Removed files generated by Lua builds
Automated Windows Build #621
Fixed AI designer error when removing goal plan that is selected
Added Animal-Idle module, added to all animals
Animal idle module combat flag condition + goal plan break conditions
Fixed LDR rendering in player preview
Buffed wold and bear smell senses, aggression. Humans smell more