201,955 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #616
Fixed burner visual range, lowered volume of attack mode sound
Fixed quit command not found in server console
Reduced player disconnect kill delay to 5 seconds (RUST-1030)
Change Combat Ability ability merged into Move Towards Target
fixed the data properly this time (hopefully)
Improved how we gather and display Blackboard read/writes in editor
NRE test unitCollectionView seems necessary.
Bear footstep effects drop decals again
Added "alpha" option to render.Capture (def true), set to false to disable alpha(make it full opaque)
Automated Linux Build #617
updating small buiding pelts
Automated Windows Build #617
Moved UnitView LOD distance culling values to UnitManagerConfig, so all units use the same global ranges
Rebaked island01 navmesh with legacy baker (+heightmesh)
Enabled NavMeshObstacle components on decor rock prefabs, fixed rock_small_07 not having the correct components
Entity culling adjustments / fixes; bug tracking
grabber basic functionality
Grabber range increased 4->5
croc radgdoll and hit boxes
reduced cost of pickaxe
reduced cost of bucket helmet
reduced protection of bucket helmet
added proper offsets to roadsign vest
fix for items sometimes showing at weird angles on peoples backs
fix for flashlights not turning off when items are holstered
Removed lilacs
Reduced scale on the other flowers
Disabled swapper unit, fix for disabled units still appearing
added fences and billboard to project, added lampposts to all hexes, cleaned up broken prefabs and replaced with clean ones
Fixed map filename regex failing to find matches on Windows due to the path separator
FOR FUCK SAKE wip grabber prefab/textures ,file cleaning
!A graber psd/mya file for further modification
People should be more inclined to craft player commanded items now.
FOR FUCK SAKE missing texture update
Reworked premade formation 0 to include a grabber
FOR FUCK SAKE grabber file cleaning
Rubble piles occluder fix
rabbit carry anim pose in correct place