201,998 Commits over 4,171 Days - 2.02cph!
Can now press TAB to cycle move and attack modes when you have a unit selected
added tab key to controls help
Merging in the latest from Main
More profiler workshop skin profiler samples
Adjusted tonemapping level to 8.5 - a little darker than it used to be but lighter than after changeset 2180.
Rust.Workshop plugin has profiler enabled in debug build
Got interactables and NPC hover to handle the case where the active item is destroyed. Previously the active item could go null with the UI still displayed.
balance/functionality of Locker
Fish provides animal fat
shopfront no longer blocks wall placement on triangle foundations
protocol++
merged from main to steam
Fixed NPC stats fade out bug
Commenting out UIViewController prints as it was spamming too much
Fixed support for active items that have no held item
Added basic drug item. Not usable yet
Added a basic placeholder drugs HeldItem
WIP netting wall frame block and spinner wheel
launcher health and block reduced
Entity creation is grouped by entity name in profiler
Removed some needlessly deep nested profiler samples
Disabled MaterialColorLerp (memory, performance)
Stone block set vert count reduction, prefabs update
Finally got round to fixing the no server / kick crash
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Seems to be working fine.
more disconnect/kick imrpovements
Rocket launcher world model uv fix
Metal block set vert count reduction, prefabs update
Fixed SteamServer issues.
Merged from main to steam
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
less detail on wall.frame.stone LOD0
Experiment: More granular network cells (64 meters per cell instead of 126.5)
unit health bars only update on health change event, not polling update
wall/window/doorway metal tier LOD0 further optimization
playing demos loads the world in properly