201,990 Commits over 4,171 Days - 2.02cph!
added idle animations
added cop rig
making hex blocks bigger and updating paving
* Player.SetMuted()'s first argument now actually works
* Player.ScreenFade is now shared
Automated Linux Build #622
Automated Linux DS Build #622
Automated Windows Build #622
Added server build stuff.
steam files copy - last fix
Deployable locker prefab/tweaks
Locker icon render settings
Fixed one stone tier roof piece having no valid tangents
Tweaked renderer_threading and collider_threading convar behaviour (nicer for profiling)
Added experimental Agent DSE caching for Conditions and Considerations (toggled in AI manager config)
Fixed GMad stopping writing the .gma once it encounters an empty file
Automated Linux Build #623
Automated Windows Build #623
Decision space reduction tests WIP
Added basic cop and riot cop placeholder. No ragdolls for them yet
Removing old blur bg image from radial menu
Fixed some fuck ups with mouse capture.
fixed offset animation bug
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
Merging in new idle anims, Cop uniforms, and improved AI pathing.
Fixed foliage transparency with temporal anti-aliasing
crossbow world model uv fix
Air duct import settings fix
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- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
more board shrinking pressure stuff
Merged from boardshrink to main