195,841 Commits over 4,110 Days - 1.99cph!

3 Months Ago
Can no longer pet chickens if blocking with a shield or mounted
3 Months Ago
Source anim & project backups
3 Months Ago
Unsaved scene change
3 Months Ago
Merge from main
3 Months Ago
Codegen
3 Months Ago
Merge from crafting_update
3 Months Ago
Merge from hopper
3 Months Ago
Remove the fx hierarchy from the server
3 Months Ago
Merge from crafting_update
3 Months Ago
Reapply hopper prefab changes, merge deleted a component somewhere
3 Months Ago
Merge from parent
3 Months Ago
Codegen
3 Months Ago
Merge from cookingv2
4 Months Ago
Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
4 Months Ago
Added debug.clearPlayerModfiiers, clears all tea effects
4 Months Ago
Fixed chicken materials Remove old chicken rig from chicken prefabs (still in project, can remove next month)
4 Months Ago
Adjusted chicken coop deploy volume
4 Months Ago
Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
4 Months Ago
merge from faster_il2cpp_compilation -> main
4 Months Ago
Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform - only apply to windows
4 Months Ago
Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
4 Months Ago
merge from faster_il2cpp_compilation -> main
4 Months Ago
Pass argument to IL2CPP to increase number of cores Link.exe uses - reduces IL2CPP linking step by 22 min
4 Months Ago
fixed raw fish having incorrect material
4 Months Ago
relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
4 Months Ago
manual merge from cookingv2/meat #6 114426
4 Months Ago
manual merge from cookingv2/meat #5 114423
4 Months Ago
manual merge from cookingv2/meat #4 114422
4 Months Ago
manual merge from cookingv2/meat #3 114419
4 Months Ago
manual merge from cookingv2/meat #2
4 Months Ago
manual merge from cookingv2/meat #1
4 Months Ago
reduced all meat textures to be no bigger than 512x512
4 Months Ago
player_preview fixes
4 Months Ago
removed placeholder items from craggy
4 Months Ago
updated existing prefabs
4 Months Ago
overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
4 Months Ago
Missed Bee Grenade Texture Files
4 Months Ago
Work In Progress of Bee Grenade Material setup
4 Months Ago
missing files
4 Months Ago
added meshes and materials for all new meat items, sss profiles
4 Months Ago
Correct eye bone positions/skinning on all current player seeds
4 Months Ago
merge from autoturret_servertick_optim
4 Months Ago
Toggle the client warning zone trigger based on the peacekeeper flag Set the exclude layers
4 Months Ago
Strip the massive target detection trigger from the client Set the exclude layers
4 Months Ago
merge from building_privilege_cache
4 Months Ago
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4 Months Ago
Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token
4 Months Ago
Longer clientside building priv cache when holding a wire tool + some optims