195,633 Commits over 4,110 Days - 1.98cph!

11 Years Ago
Fixed wrong mesh in cliff01 prefab
11 Years Ago
Backup commit.
11 Years Ago
Reverted some accidental string refactoring in other scripts.
11 Years Ago
11 Years Ago
Backup commit.
11 Years Ago
More dll settings
11 Years Ago
[platformer] blocks dont switch direction as often
11 Years Ago
Backup commit. Scene stuff and new trees.
zon
11 Years Ago
Spiral now has equidistant nodes.
11 Years Ago
added particle system for various leaves blowing. added smoke puff to several of the footsteps.
11 Years Ago
Scene stuff
11 Years Ago
Changes to the building system.
11 Years Ago
11 Years Ago
Updated Humans, Impala.
11 Years Ago
- Fixed last few issues with UnitView/HumanUnitView changes. - Rexported a lot of assets to fix inconsistencies. - Setup arid/tropical/temperate/arctic human races. - Removed Eye coloring from UnitAsset settings - Updated all the prefabs ever
11 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
11 Years Ago
Added SetupPrefab hepler func to UnitView.
11 Years Ago
sandstorm textures / sounds / script / prefab
11 Years Ago
Organized the monument assets in a somewhat future-proof fashion
11 Years Ago
Added DisableMaterialImport asset processor
11 Years Ago
Fixed my scale issue, it was my error from this morning. Pivot error was throwing the scale out ingame =/.
11 Years Ago
Making proper windows and doors instead of bodging them with cubes.
11 Years Ago
Lighthouse fixing, scale and uv issues still to fix.
11 Years Ago
Updated lighthouse max file, more fixing still not 100% right.
11 Years Ago
Physics layer adjustments for less client and server lag
11 Years Ago
Testing new hit mechanic by checking ball pass point slightly infront of player
11 Years Ago
Can now force animator into the serve idle state
11 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
11 Years Ago
Removed colliders from animal skins (animal root object should handle collision)
11 Years Ago
Small lighthouse fbx fix.
11 Years Ago
Some more UnitView tweaks
11 Years Ago
Lighthouse 3ds max file check in.
11 Years Ago
Lighthouse monument check in, lots of files...this might break something/everything =/ so sorry early on.
11 Years Ago
Fixed a couple of warnings in b14.
11 Years Ago
Added volleys and force idle
11 Years Ago
added textures and updated jail building
11 Years Ago
Exposed serve and smash in anim viewer
11 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
11 Years Ago
- Added HumanUnitView extending UnitView... made color methods a bit more generic. - Rexported human assets with better material setup
11 Years Ago
code adjustment - load/save server only
11 Years Ago
Added cutoff value to grass system
11 Years Ago
Fixed campfire looking like metal
11 Years Ago
Storage boxes now save
11 Years Ago
Committing code and assets to plastic
11 Years Ago
Apart from probable bugs and probably some extra events character motor is done.
11 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
11 Years Ago
Tweaked quality settings
11 Years Ago
Fixed some mesh import settings that would create unnamed materials on library recreation
11 Years Ago
Time of Day update to 2.3.2
11 Years Ago
Fixed trying to build osx twice