reporust_rebootcancel

139,396 Commits over 4,505 Days - 1.29cph!

4 Years Ago
Fixing various fuckups from changeset 79369 Network++
4 Years Ago
Merge from industrial
4 Years Ago
network++
4 Years Ago
merge from rc_drone
4 Years Ago
merge from main
4 Years Ago
Merge from main/train_tunnel_connection_fix
4 Years Ago
Network++ Save++
4 Years Ago
Changing server MaxReceiveTime default value from 20 to 50 (leads to better performance overall, especially with multithreaded networking)
4 Years Ago
Fix where the wipeId is written to the .sav
4 Years Ago
Fix analytics DB not closing when serve shuts down NRE fix when BaseEntity is saved
4 Years Ago
Locomotive + Industrial menu background videos
4 Years Ago
Clamp gun turret movement properly
4 Years Ago
Compile fixes
4 Years Ago
Filter buffer UI process
4 Years Ago
Filter calc fix
4 Years Ago
Shifted from using subemitters on the rocket projectiles
4 Years Ago
Auto-hover more closely to the desired height
4 Years Ago
Add a small delay before opening the doors when arriving at a floor
4 Years Ago
Rocket trails WIP Animation helper tweaks
4 Years Ago
Fixed door not opening if elevator is already at that floor and it's not at the top of the elevator shaft
4 Years Ago
Split out the office elevator prefab into it's own prefab, expose the wait delay on the prefab so it doesn't get applied to every elevator in the game
4 Years Ago
Remove gun cam on server side
4 Years Ago
Save/load fixes
4 Years Ago
Proper delays and fixes
4 Years Ago
Elevator test scene (Playground_NuclearElevators) Suppress animation errors for now Initial flow for opening extra set of doors attached to the lift
4 Years Ago
Enable mipmaps for drone and PTZ icons Move drone slightly up when deploying to avoid it clipping the terrain and flinging up
4 Years Ago
Fixed Door.cs DoPrepare not having #UNITY_EDITOR directive
4 Years Ago
merge from main
4 Years Ago
Change PTZ zoom to cycle through presets like binoculars
4 Years Ago
Silo prop dressing progress
4 Years Ago
Merge Misc Fixes Feb23 -> Main
4 Years Ago
Cache steamid -> wipeId if you are accessing it outside of BasePlayer
4 Years Ago
Add unique wipeId to each player so we can identify players across wipes without using steamid
4 Years Ago
Rocket WIP
4 Years Ago
Created LODs and colliders for the silo hatch Moved silo hatch to a correct position
4 Years Ago
Give each wipe a unique GUID and embed it as an optional value in the .sav
4 Years Ago
More EOS pinning improvements
4 Years Ago
Merge from main
4 Years Ago
Updated BSDF borrowing from HDRP; setting the stage for anisotropy, translucency, irisdiscence, clear coat etc
4 Years Ago
Set up helper animations for rocket FX
4 Years Ago
Adjust zoom speed to change much slower Adjust pitch/yaw clamps for PTZ camera Update crosshair color to be more visible Fix client/server compile
4 Years Ago
Applying EACServer fixes to EAC Rolling back ArrayPool removal from NetWrite and NetRead
4 Years Ago
EACServer experiments / debugging (continued)
4 Years Ago
refactoring wip
4 Years Ago
merge from cliffs_collider_pickup_fix
4 Years Ago
merge from cave_large_hard_terrain_fix
4 Years Ago
Drone and PTZ Cam techtree setup
4 Years Ago
manifest
4 Years Ago
office lift buttons
4 Years Ago
added the elevator shafts prefabs to the scene S2P