reporust_rebootcancel

122,854 Commits over 4,048 Days - 1.26cph!

5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Camera shake commands [amplitude, frequency, duration]
5 Years Ago
Better lods, remove art from server
5 Years Ago
Fluid splitter model hookup + icon +gibs
5 Years Ago
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5 Years Ago
Fix presets, which had lost their item assignments
5 Years Ago
Sprinkler model hookup + gibs + icon
5 Years Ago
Set debug camera fov/zoom length to value (debugcamera_fov <value>)
5 Years Ago
Show a better error when attempting to play the same demo that is already playing
5 Years Ago
Setting emission colour to 1,1,1 instead of 0,0,0 so that the shader gets compiled with _EMISSION keyword, even though we want it non-emissive initially
5 Years Ago
Fix camera lerp bounce issue at lower values. Convar to enable/disable camera lerp 'locomotion'
5 Years Ago
Gauge lights
5 Years Ago
More lights work
5 Years Ago
Applied fixes
5 Years Ago
Tweaks and fixes
5 Years Ago
Added audio for lights toggle
5 Years Ago
Add env.cloudrotation convar
5 Years Ago
Allow lights use with engine off
5 Years Ago
Remove evil red glow
5 Years Ago
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5 Years Ago
Merge from benchmark
5 Years Ago
Merge from main
5 Years Ago
Car lights initial work
5 Years Ago
Merge from main
5 Years Ago
Finished off the rest of the benchmark setup
5 Years Ago
Merge from cinematic_tools
5 Years Ago
A benchmark for FoliageGrid
5 Years Ago
Reworked fertilizer consumption and some optimisation.
5 Years Ago
All consolidated into one BRG, bug fixes etc.
5 Years Ago
[D11] 3D asset optimisations
5 Years Ago
[D11] Restart and return to frontend at end of demo [TEMP]
5 Years Ago
Added Fluid Splitter model and materials + gibs
5 Years Ago
Monuments HDRP upgrade (power sub stations)
5 Years Ago
merge from main
5 Years Ago
ProjectVersion.txt
5 Years Ago
Monuments HDRP upgrade (quarries)
5 Years Ago
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5 Years Ago
automatically disable clientside entity caching for demo recording
5 Years Ago
gene bonus balance tweaks
5 Years Ago
Removed old lighting prefab used in monument scenes
5 Years Ago
Monuments HDRP upgrade (ice lakes, lighthouse, harbor1, military tunnels, compound, bandit town) Decentralizing rocks/cliff placement from certain scenes into nested prefabs to avoid data loss in the future Added missing monument topology to caves
5 Years Ago
Fix a bonus being applied twice in yield calc.
5 Years Ago
Moved to a singular BRG for the whole grid
5 Years Ago
yield pool serialization
5 Years Ago
more wip yield changes
5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)