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122,848 Commits over 4,048 Days - 1.26cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Storage module now drops contents on death
5 Years Ago
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
5 Years Ago
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
5 Years Ago
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
5 Years Ago
Updated vehicle lift icon as well
5 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
5 Years Ago
Icon positioning adjustments
5 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
5 Years Ago
Missing proto file
5 Years Ago
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
5 Years Ago
Fix label disappearing from item info panels at some window sizes
5 Years Ago
Fix CLIENT compile
5 Years Ago
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5 Years Ago
Updated icons for all chassis and modules
5 Years Ago
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5 Years Ago
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5 Years Ago
Merge from hdrp/hdrp-7.2.0
5 Years Ago
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5 Years Ago
Fixed SG shaders
5 Years Ago
5 Years Ago
Fixes and Improvements
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Updated some prefabs and materials Switched physical sky and camera + phys lux values (testing)
5 Years Ago
skin approval
5 Years Ago
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5 Years Ago
[D11] Define Fix
5 Years Ago
[D11] Z fighting on train tracks at the harbor
5 Years Ago
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5 Years Ago
[D11] Optimised Fire rocket explosion particles.
5 Years Ago
[D11] Z fighting fix again
5 Years Ago
Added sprinkler model and materials
5 Years Ago
[D11] Replaced ItemFootstepSound with extend class ItemModWearableFootwear
5 Years Ago
Increased potato grow time, but lowered optimal condition values. Some initial potato consumable stats: lowered hyrdration benefit, restores health more slowly.
5 Years Ago
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5 Years Ago
Removed hardiness bonus from plant properties as it's no longer needed. Fixed a bug with value remapping breaking some optimal condition calcs.
5 Years Ago
redo of rock_wall_gravel mesh (used for cave ladders)
5 Years Ago
[D11] + Increase in bandit_town SLOD distance
5 Years Ago
[D11] + Fix to bandit_camp rotation issues
5 Years Ago
Missing file
5 Years Ago
[D11] Fix for incorrect stairs at the launch site
5 Years Ago
More
5 Years Ago
Some extra profiling markers - OccusionCulling, WaterRuntime, TMP_UpdateManager, D11DynamicInstancingGPU
5 Years Ago
Changed far way tree system to use batch render groups (and a major cleanup while I'm at it)
5 Years Ago
Subtracting 2019.3
5 Years Ago
Added optimal quality values to plant properties, so they can be set per growable type, eg potatoes could grow more easily in worse conditions. (all set to 1 at the moment though) Fixed some client #ifdef errors.