122,749 Commits over 4,048 Days - 1.26cph!
[D11] Fix for incorrectly rotated clothes + Fix for Incorrect Decal Markings
[D11] Changed default Rustworks env from dev to internal
[D11] Free memory reporting oncreen/in performance counter top right.
[D11] Reduced the size of the Prevent_building blockers in a number of monuments
Turn off rowboat caustics effect as the Projector component is not supported on HDRP
material -> sharedMaterial
Enable occlusion culling for d3d12
Compile fixes for undefining D11_PLAYER_SAVE (because my xbox connected storage is refusing to work and it's driving me insane)
Added clientmanifest to buildassetbundles
[D11] Updated projectile fx and mats
Fixed an optimisation messing up gene display in some situations
Ignore the input from sticks for a short period after closing Pie Menus.
Exposed as a ClientVar: pieMenuSticksBlockingSec
[D11] More Fixes for Z fighting Materials
lowered L96 turret damage
[D11] Applying missing scripts to the rocks.
More gene encoding/transfer work.
Couple of fixes for scene to prefab (ignore bounding sphere override if it's disabled, and check for existence of lods)
[D11] Fix for Hemp Plant LOD2
[D11] Tuna Can Lamp Scale fix + LOD distance tweaks. + Flamethrower Glass MAT tweaked
Fixed some loading issues
[D11] Added a distance check to rowboats.
Subtracting
46562 (ring road once again on 3k maps)
reduce horse roadsign armor research cost
Auto turret menu background video
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disabled dashboard lights
Disable TailLights for now
Check if on vehicle, fixes menu NRE
Send health values to client after adding modules
Send map image background color with the map image
Fixed SkinnedMeshRenderers not showing damage texture
Fix motd showing when you kill a sleeper
Disable headlights by default for now
Remove "Recorded:" prefix
Store and display demo recorded time in demo hud
Cleaned up engine audio update method
Send throttle input value to client, for use with audio. Protocol++.
Show filename and timescale on demo HUD text