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122,738 Commits over 4,048 Days - 1.26cph!

5 Years Ago
More electricity work
5 Years Ago
Vehicle lift electricity work
5 Years Ago
Add an optional speed parameter for cinematic_play command
5 Years Ago
More
5 Years Ago
Vehicle lift rotation
5 Years Ago
Lift I/O
5 Years Ago
updated vehicle lift model
5 Years Ago
Vehicle lift IO work
5 Years Ago
Expand ContainerIOEntity to have the player interaction and single-user possibilities that StorageContainer has. Make vehicle lift a ContainerIOEntity instead of a StorageContainer.
5 Years Ago
Don't invoke push liquid logic if no liquid is available
5 Years Ago
Rename some stuff for clarity Sprinklers no longer have inbuilt storage
5 Years Ago
Lift LOD edit. Show lights at all LODs
5 Years Ago
Remove water if no water is remaining Allow splitter to be placed on any surface, not just walls
5 Years Ago
Fixed PixelLit Advanced.shader regression
5 Years Ago
Mark barrel as a root entity to ensure drain calculations are updated as circuit is updated
5 Years Ago
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5 Years Ago
Progress
5 Years Ago
Concrete bridge greybox progress
5 Years Ago
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5 Years Ago
Moving prefabs
5 Years Ago
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5 Years Ago
merge from parent
5 Years Ago
Backup
5 Years Ago
Adjust engine power
5 Years Ago
SavasIsland_new scene, initial build wip - still need to sort out roads and dressing/loot
5 Years Ago
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5 Years Ago
[D11] Changes to materials that is a potential Z fighting Fix
5 Years Ago
Adjust engine power and drag, plus extras
5 Years Ago
[D11] Compound SLOD further tweak
5 Years Ago
increased turret turn rate
5 Years Ago
updated modules condition panels
5 Years Ago
[D11] Wooden_crate_1 LOD Distances adjusted
5 Years Ago
[D11] cracks_grass LOD distances lowered
5 Years Ago
[D11] + Both large Power Substations and Mining Quarry A-C SLODs adjusted
5 Years Ago
[D11] Potential Fix for z-fighting. Testing on this material at Harbor
5 Years Ago
[D11] Sewers Monument SLOD distance tweaks
5 Years Ago
Fixed map shader
5 Years Ago
Updating libRustNative.so (Linux server)
5 Years Ago
[D11][UI] Added hint for climbing ladders
5 Years Ago
Ammo Pack meshes//textures/materials
5 Years Ago
[D11] Missing faces fix on road_bend_15x15
5 Years Ago
[D11] Fixed incorrect Mud_a_sewers material
5 Years Ago
fix + refactor
5 Years Ago
[D11] Updated fog in Abandoned Cabins and Bandit Camp. May need further refinement.
5 Years Ago
[D11] + Supermarket SLOD distance adjusted (May need further adjustment due to not being able to test on the server)
5 Years Ago
Removed cloning mechanic, instead you now receive a seed (plus bonus ones for yield gene modifiers) when picking the fruit, which contain the plant's gene data. Codegen.
5 Years Ago
[D11] Fix for Airfield Decals having shadows
5 Years Ago
Merge from hitboxes
5 Years Ago
Merge from main
5 Years Ago