reporust_rebootcancel

122,749 Commits over 4,048 Days - 1.26cph!

5 Years Ago
Merge from main
5 Years Ago
Client compile fix
5 Years Ago
Added demo.togglehud command for input binding
5 Years Ago
tweak tail light prefab hierachy
5 Years Ago
updated module, adding lights light model/texture mat etc
5 Years Ago
Vehicle lift work
5 Years Ago
Minigun models/textures/materials (world and viewmodel)
5 Years Ago
Regen console system to fix missing convars
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11] Range_halls assets in launch site fixed rotation
5 Years Ago
[D11] + Fixed objects randomly culling in the airfield
5 Years Ago
Fixed simpleflare errors on build
5 Years Ago
[D11] Added Roadsign gloves to bandit town shop
5 Years Ago
[D11] Few more Z fighting Fixes
5 Years Ago
fixed depth of field lerp speed being affected by timescale
5 Years Ago
reduced cost of autoturret at compound
5 Years Ago
[D11] Added loc keys for gloves
5 Years Ago
reduced sleeping bag decay time to 36 hours
5 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
5 Years Ago
updated samsite loot panel reduced autoturret bounds turret weapon balance reduced crafting cost of horse armor reduced research cost of horse armor increased horse armor rider protection
5 Years Ago
[D11] Changed controls for controling a boat, fixed issues with fuel storage
5 Years Ago
[D11] Fixed Vertex colours on warehouse_large_shell.fbx
5 Years Ago
[D11] Added define around ContextMenu.FrameUpdate to prevent call to DateNow.Time every frame
5 Years Ago
update vehicle lift
5 Years Ago
Fixed terrain blend sampler issues
5 Years Ago
hose vm rig, vm prefab, entity update
5 Years Ago
[D11] Further Material changes to fix Z fighting
5 Years Ago
[D11] RT debug checks & fixed a shutdown leak.
5 Years Ago
SavasIsland_new topology painting backup
5 Years Ago
SavasIsland_new splat painting backup
5 Years Ago
Toggled import read/write on splat rocks
5 Years Ago
A few more shader fixes
5 Years Ago
[D11][#3295, #1137] Replaced fire/smoke particle systems for torches and campfires. (Additional Debug.Log optimisations to prevent console spamming.)
5 Years Ago
[D11] Further Z Fighting Fix. Missed a value previously.
5 Years Ago
merge from main
5 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
5 Years Ago
[D11] More Z-fighting Fixes
5 Years Ago
[D11][799] {PS4/XB1} [GFX] incomplete/missing textures/objects/Floating assets Took out the snow mounds. Can't imagine how these where ever going to work ( might have missed something like ).
5 Years Ago
[D11] Optimised shadow res / tweaked colour
5 Years Ago
[D11] Added poolable component to gloves prefabs
5 Years Ago
[D11] Landmine Trigger reduced
5 Years Ago
[D11] Cherrypicked 29089. gloves update. Updated glove materials, adjusted sprite icons.
5 Years Ago
[D11] Quick tweak to blocked player sprite
5 Years Ago
[D11] New Blocked Player Icon
5 Years Ago
Only generate ring road on 4k maps or larger
5 Years Ago
[D11] {PS4/XB1} Fire is pixelated Bi-linear filtering problems + problems with temprts having depth but no colour. Pretty sure you can't create a valid depth without a colour ( i've tried different overloads and parameters ) but nothing seems to be working. I've just taken it out for the downsamped stuff.
5 Years Ago
Fixed minicopter and scrap transport helicopter spawn filter regression (causing them to cluster up too much)
5 Years Ago
Fixed road mesh being placed slightly too high when loading a map from disk
5 Years Ago
[D11] - Reverted VolumeManager.cs to fix colour grading issues