130,482 Commits over 4,140 Days - 1.31cph!
Add up/down button support and call to floor support
Add a final RefreshColliderSize at the end of OnDisconnected
Switch CapsuleColliderInfo to a struct
Code Review: Take the slower but less bug-prone option and check collider info values instead of the object
Ensure blocks are the same rotation, some conditional model stuff
Remove now-unused default bounds
TryGetEntityBounds for the gizmo to use
Code Review: Use CheckBounds instead of HasSpaceToSpawn
Missing files apparently.
Weather effect iterations.
Smarter rain volume.
Early snow.
Aurora files.
Prefab and item setup, WIP code
Disable Preload Audio Data on all instrument sounds, so they don't load into memory unless they're played.
Merge from Main -> GeneralBugFixes
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Standardise all instrument notes to uncompressed PCM, exclude from audio import processing
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Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
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Make StorageContainer.HasSlot override exist in client builds - fixes deploy guides not appearing for storage monitors
Remove duplicated lamps from bandit town, replaced with the newer prefab instead
Update icon rendering to handle translucent bits better
Rerender the reinforced glass window icon
Added camera to bandit town
Added lighting prefab to monuments
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Fix passthrough not showing for windmills, solar panels, and fuel generators
Rename orb shader for auto conversion
Flare material conversions
Added support for flare shader conversion. Added blank flare shaders.