reporust_rebootcancel

130,014 Commits over 4,140 Days - 1.31cph!

5 Years Ago
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area. TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
5 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup
5 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from farming2/pump
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
merge from parent
5 Years Ago
Improved metal impacts. More file sorting.
5 Years Ago
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5 Years Ago
Footstep effect optimziation WIP
5 Years Ago
Snow gibs run a standard snow material and diffusion profile
5 Years Ago
Footprint filtering & texture size optimization and consistency.
5 Years Ago
footprint decal aren't randomly scaled all over the place
5 Years Ago
Possible fix for occlusion respawn warnings and also wait for textures to load before hiding the loading screen
5 Years Ago
Tracer & spark effect prefab redundancy cleanup and filename organization.
5 Years Ago
[D11] [UI] Removed untranslated report option from server report popup.
5 Years Ago
[D11] Modified "Report console meta's"
5 Years Ago
Hardiness genes now boost temperature happiness
5 Years Ago
[D11] - lighting pass
5 Years Ago
[D11] [UI] Fixed death marker tooltip not translating correctly. Fixed overlapping text on Quick Chat menu in certain languages.
5 Years Ago
[D11] [UI] Fixed typo in boot screen beta text.
5 Years Ago
[D11] Rustworks environment detection. Maintenance check. - [D11] Rustworks environment detection. Maintenance check.
5 Years Ago
[D11][#3805] Reactive targets no longer have any decals when hit by a hammer.
5 Years Ago
[D11] Bump BETA version numbers for PS4 and Xbox One
5 Years Ago
[D11][UI] Fixed issue with bootstrap scene
5 Years Ago
[D11] [UI] Default Language acquired from platform fix with bootstrap dependencies.
5 Years Ago
[D11] Fix for compass strip/UI
5 Years Ago
[D11] Update texture meta's: enable streaming mips
5 Years Ago
Wall corner conditional model prefab updates
5 Years Ago
Wall corner conditional model implementation
5 Years Ago
[D11] Revert temp changes
5 Years Ago
Merge from main
5 Years Ago
Fixed overhang not being fixed when on left of screen
5 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
5 Years Ago
Fixed Model component not setup properly
5 Years Ago
VM support
5 Years Ago
Don't use TerrainCollisionProxy - it won't work with terrain hole triggers that are level with the terrain.
5 Years Ago
Cleanup, better settings icon
5 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
5 Years Ago
Added TerrainCollisionProxy to modular car chassis so they can go through TerrainCollisionTrigger holes.
5 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame
5 Years Ago
Assigned metal material to vehicle lift colliders that were missing a PhysicMaterial [sic]
5 Years Ago
Enable read/write on vehicle lift gibs
5 Years Ago
Detect when modular cars are in water and actually act like they're in a denser medium
5 Years Ago
Remove unused vars
5 Years Ago
Listen server only: Brute force fix for colliders fighting between client and server when being activated due to conditional object changes, causing the vehicle to jitter all over the place.