reporust_rebootcancel

122,197 Commits over 4,048 Days - 1.26cph!

6 Years Ago
[D11] LOD's Remnant Container, most of Tunnels
6 Years Ago
[D11] PS4 Common Dialog source SDK 6.5
6 Years Ago
[D11] [UI] Fixed missing function call to open settings menu.
6 Years Ago
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
6 Years Ago
fixed every item showing candy vision fixed cursed cauldron being able to be placed too close to walls
6 Years Ago
Show unread messages, mark as read when viewing
6 Years Ago
DynamicMouseCursor: don't change to finger if button is disabled
6 Years Ago
RustLayout as a MaxHeight Added Bottom mode to RustLayout RustLayout calls parent RustLayout if size changes
6 Years Ago
[D11] Assets\Content\Structures\wooden_walkway LODs
6 Years Ago
Skin bundle update
6 Years Ago
take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
6 Years Ago
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
6 Years Ago
Scene
6 Years Ago
Hair part removal
6 Years Ago
[D11] Assets\Prefabs\Tools LODs
6 Years Ago
null check just incase
6 Years Ago
Part removal.
6 Years Ago
team member connection list tweak
6 Years Ago
merge from main
6 Years Ago
Bridge LOD models with vertex shader on furthest LOD mesh.
6 Years Ago
skin approval
6 Years Ago
Scene backup. Exca engine prefab conversion.
6 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
6 Years Ago
Regen litbase and foliage shaders
6 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
6 Years Ago
horse armour world models
6 Years Ago
Fixed litbase-spec inspector
6 Years Ago
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6 Years Ago
Added unread messages notification on the main menu
6 Years Ago
Fixed NRE in RustButton when no Text object
6 Years Ago
Added RustText.SetPhraseArguments( object[] )
6 Years Ago
merge from inventory_belt_gap_nodrop
6 Years Ago
Enabled alpha clipping toggle on foliage shader
6 Years Ago
merge from main
6 Years Ago
[D11] Issue 2882 fix (Scene file/scene to prefab)
6 Years Ago
merge from main
6 Years Ago
merged merge fixes
6 Years Ago
[D11] + Vertex Material change
6 Years Ago
rebuilt locker lootpanel changes, exported properly with scene2prefab this time
6 Years Ago
[D11] Industrial Structures folder
6 Years Ago
merge from main wip
6 Years Ago
[D11] Makes pool shrinker #ifdefable.
6 Years Ago
Support for underwear
6 Years Ago
Support for BoneRetarget components.
6 Years Ago
merge from main
6 Years Ago
Adjust push forces
6 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
6 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
6 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
6 Years Ago
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral