reporust_rebootcancel

122,166 Commits over 4,048 Days - 1.26cph!

6 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
6 Years Ago
tweaked guitar position in prefab
6 Years Ago
player guitar anim updates
6 Years Ago
subtract
6 Years Ago
[D11] Vertex LODs added to Prefabs\Weapons assets
6 Years Ago
[D11] Half of the Assets\Prefabs\Weapons LODs
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Another fix
6 Years Ago
[D11] [UI] Collectible Entities in map can no longer be consumed if player is not ready to eat yet.
6 Years Ago
6 Years Ago
Fixed some build issues
6 Years Ago
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6 Years Ago
[D11][UI] Fixed NRE
6 Years Ago
Menu Logo
6 Years Ago
Hero prefab
6 Years Ago
Hero element
6 Years Ago
[D11][#2918] Fix crash in crafting screen
6 Years Ago
[D11][UI] Renamed function so it makes sense now.
6 Years Ago
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
6 Years Ago
Assigned diffusion profiles to tree and bush billboards Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
6 Years Ago
fix for ragdoll's eyes popping out
6 Years Ago
[D11] [UI] Fixed vital bars not updating correctly in Crafting screen. Adjusted vital bars so they don't rely on being told to update by other screens now.
6 Years Ago
Added Rust.UI.Video control
6 Years Ago
disabled mipmaps on instagram logo (UI consistency)
6 Years Ago
[D11] Spherical Tank, Runway, Gas Station, Storm Drain, Awning and some Industrial Structures LOD's
6 Years Ago
Excavator Yawer
6 Years Ago
Halloween background 👻
6 Years Ago
Right click inventory items to move them to belt.
6 Years Ago
Updated shore wetness and particle accum SFs Updated triplanar utils Regen all shaders for sampling macros
6 Years Ago
[D11] Final LODs for Content/Props + few LODs in Content/structures
6 Years Ago
merge from main
6 Years Ago
Get account notices on startup
6 Years Ago
merge from merge merge
6 Years Ago
Editor Menu option to toggle manifest debug/localhost
6 Years Ago
Removed unused analytic stuff
6 Years Ago
Put ui-sound.prefab in the startup bundle to avoid a loading stall
6 Years Ago
Subtracted 41407
6 Years Ago
Fixed GameUI.Inventory.prefab
6 Years Ago
merged the new belt clothing item functionality from main
6 Years Ago
wip merge from main
6 Years Ago
[D11][#1960] Fix for player rotation fliping when looking straight up/down
6 Years Ago
[D11] Fix for accessing SCM data
6 Years Ago
[D11] tweak Sun.cs fade constants a bit so it's not dull for so much of the dusk and dawn. Expose SunMaxLux since the Light's intensity can't be changed directly now as it's modulated in script.
6 Years Ago
delete unused meta files
6 Years Ago
merge from main
6 Years Ago
Network++ Phrases
6 Years Ago
Turning off shadows on furthest LOD's for performance
6 Years Ago
[D11] Turn off (see notes) sun at night to prevent underside lighting problems. Fade out and turn off shadows towards horizons to prevent long shadow performance problems. A possible problem is that it gets a bit dull towards dusk; there are some tweakable parameters in the Sun component to control the fade start point and durations for both lux and shadow intensity.