121,379 Commits over 4,018 Days - 1.26cph!
Minor module icon image edits
merge from
38506 (Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.)
PositionLerp fix. Also cleaning up EntityRealm in OnClientDisconnected.
merge from injured_map_fixes
Set fog/smoke overlay to ignore parent canvas group so that disabling the hud doesn't let you see through smoke.
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[D11] [UI] Fixed error on XB1.
[D11] [UI] Fixed leaderboard header icons being incorrect in certain places.
minicopter - removed tail mesh from main body
Player map position updates correctly when injured.
Focus the map on the player position when they're injured and unable to interact with the map.
[D11] [UI] Fixed wrapping issue on Quick Craft Radial Menu. Fixed small text on Quick Chat Radial Menu.
[D11] [UI] Increased Vital Notices widths to match Vital Bars. Increased Icon image sizes.
[D11][UI] Hooked up official server icon
[D11] Boat mount bug in standalone scene... bug DOES NOT occur in this scenario.
can now repair scrap transport
fixed mounting positions for pilot/copilot
copilot able to use weapons
fixed weird noclip/parenting issues
added servergibs for scrap transport
Cherrypicking PositionLerp
[D11] [UI] Leaderboards input now allows viewing profile card on XBOX platform.
cherrpicking #
38476 (ItemModConsume now takes pending health into account when checking < health requirement.)
procedural cliffs v3 backup
[D11] [UI] Fixed define error.
Cherrypicking
38475 (Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed)
[D11][DTLS] Improved debug logging of client stalls with incoming traffic.
[D11] [UI] Increased visibility of Error text on Find/Join server screen.
[D11] [UI] Fixed wrapping text on Player Inspect panel.
[D11] [UI] Fixed wrong icons for collectible entity inputs "Pickup" and "Pickup And Eat".
[D11][#2453] Fixed issue with triangle foundation highlight
Coastal cliff test scene backup
[D11] Remove uses of animator.enabled
ItemModConsume now takes pending health into account when checking < health requirement.
Call CleanupBonus in DestroyShared for OreResourceEntity, so that the hotspot visual gets cleaned up properly when ent killed.
Placeholder-ish icons for vehicle module items
Weapon attachment type icons.
Scene.
Merge from Main->Vehicles
Testing mip streaming budgets
Fixed reflection probe issues affecting core/skin, core/hair and core/generic shaders after latest optimization
Added more textures to streaming pool /Rust.Ai and /Unimplemented
Added viable content/props+workshop and prefab/clothes textures to streaming pool
Add support for notifications directly to players (and teams)
Enabled deferred reflections to trade off a bit of GPU for CPU perf (skips SamplePerObjectReflectionProbes) (testing)
Disabled reflection probes on transparent renderers not using them (skips SamplePerObjectReflectionProbes)
Modified pole wire renderer and shader to skip refl and spec
Disabled tex streaming on generic building texturea