134,068 Commits over 4,444 Days - 1.26cph!
cherrypicking cs 55296/55297/55298
Adding content - World setup V3 prefabs
Adding content - initial batch
Added fully body male and female mummy wrap icons
Workcart update
properly incorporated baked lod and material on LOD 3
updated workcart prefab
Updating workcart prefab and materials.
Don't allow clothing worn over the top of ghost sheet due to clipping
Made monument and building topologies around stables wider
Fixed collider of wooden_building_e
First version of async group loading
merge from Halloween_2020_Patch
Fixed multiple vm warning log when interacting with a phone
Fixed dialler UI opening in an incorrect state
Work cart now has basic driving movement, follows along the train track spline
Limit the number of cloth instances that can run per frame
Final bespoke sculpting & cliffing around launch site
Fixed world space calculation of spline points and tangents. All track sections now find their next/prev sections correctly
Increase collision radius
Refactoring, more track work
Halloween menu background video
Apply client-side check to make sure player doesn't get too far away from telephone while in use
Fixed albedo inconsistency between rock and cliff materials
Scene backup
Add some extra precautions to stop players getting stuck attached to a telephone after disconnecting
Fixed incorrect Free method used when returning slack calculation list to pool (fixes busted cables at monuments)
Move line gizmo rendering to OnDrawGizmosSelected for better performance
Assign train to tracks separate for front vs. rear wheels
Fix player preview not showing cloth
Hapis-specific terrain material for proper blending independent of procmap's algorithm.
Fixed inconsistencies in cliff rock specularity.
Bespoke launch site surroundings.
Fix broken cloth on ragdolls
Potential NRE fix in AnswerPhone
Fixed valid placement angle and added missing GroundWatch to telephone
Remove bone position rewriting because we snapshot the default pose correctly now
Add dead zone extent parameter
weather.report now includes the exact parameters that are currently being applied to the sky dome
Allow the inspector to edit things without hitting the cache
Scene backup.
Added snow variant of the coal piles.
Allow weather.load while playing back demos
Send replicated convar initial state when starting a demo
Disable LOD0 completely when at a decent distance
description/name + layout tweak
protobuf
merge from Stables_Monuments
Decor version of the mixing table
Stables Lighting Prefabs
Various LOD distances tweaks
Stables shops dressing pass and lighting pass
Attacked event no longer gets triggered by own entity