125,467 Commits over 4,079 Days - 1.28cph!
1/2 low hanging fruit visual facelift
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Subtracting
84323 merge from save239 - Continued sfx errors
Add `StripChildren` prefab attribute to remove all empty child gameobjects
Add to wall prefab
Better staircase collision on Tugboat (for gunplay)
Adjusted a couple of corner colliders on tugboat
use a default value for wave attenuation if WaterSystem.Instance is null
NRE fix
reapply changes reverted in
84315
Subtracting
84300 84299
84298 84297 - Sound fx commits
fixed combat knife crate untie not counting towards mission status
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Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
LODs will adjust their distance based on FOV / when you zoom in
Merge from main -> global_networked_bases
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Tugboat protection changes
merge from analytics_building_color
Pumpjack
- Applied changed on the model
- Optimized the colliders
- Added gibs
- Deleted old files
- Updated the prefab with the new files
update tugboat PhysicsSounds ignored layers
merge from main -> analytics_building_color
Reduce stiffness a bit more towards the end of the chain to make it more stable
Fixed moonpool surface not really rendering at all.
ferry terminal loot balance
Swamp & lake material fixes
vm diver ak -
skinning updates
tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight)
burst cloth enabled
Fixed rivers almost being still. Normals & speed better match river source FX.
Added shadow proxy mesh to the tugboat prefab to minimize light leaks