reporust_rebootcancel

125,467 Commits over 4,079 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
1/2 low hanging fruit visual facelift
1 Year Ago
NRE fix
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Subtracting 84323 merge from save239 - Continued sfx errors
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Add `StripChildren` prefab attribute to remove all empty child gameobjects Add to wall prefab
1 Year Ago
Better staircase collision on Tugboat (for gunplay)
1 Year Ago
Adjusted a couple of corner colliders on tugboat
1 Year Ago
use a default value for wave attenuation if WaterSystem.Instance is null
1 Year Ago
NRE fix reapply changes reverted in 84315
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Subtracting 84300 84299 84298 84297 - Sound fx commits
1 Year Ago
fixed combat knife crate untie not counting towards mission status
1 Year Ago
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1 Year Ago
Merged fuel_engine_basic oiljack_arm and updated colliders and the prefab for the animators.
1 Year Ago
Add some debug
1 Year Ago
LODs will adjust their distance based on FOV / when you zoom in
1 Year Ago
merge from main
1 Year Ago
merge from save239
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
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1 Year Ago
Tugboat protection changes
1 Year Ago
merge from main
1 Year Ago
merge from analytics_building_color
1 Year Ago
Pumpjack - Applied changed on the model - Optimized the colliders - Added gibs - Deleted old files - Updated the prefab with the new files
1 Year Ago
ocean wave volume tweaks
1 Year Ago
update tugboat PhysicsSounds ignored layers
1 Year Ago
server compile fix
1 Year Ago
ocean wave ambience
1 Year Ago
Merge from main
1 Year Ago
Merge from main
2 Years Ago
merge from main -> analytics_building_color
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
2 Years Ago
Fixed moonpool surface not really rendering at all.
2 Years Ago
ferry terminal loot balance
2 Years Ago
Swamp & lake material fixes
2 Years Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
2 Years Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
2 Years Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks