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125,467 Commits over 4,079 Days - 1.28cph!

2 Years Ago
2 Years Ago
Added "River Scroll Speed" property to River shader
2 Years Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
2 Years Ago
Changed default render queue on underwater lab glass material
2 Years Ago
Added water masking to "Particles/Additive (HDR)" shader
2 Years Ago
Fixed river flow w/ fallback normals
2 Years Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
new brick roof models/gibs
2 Years Ago
Remove constraint components on anchor bones (they don't do anything there) Allow a bit more angular movement on the 01, 02, and 03 chains Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Fixed underwater lab moonpool prevent build volumes reaching out of water
2 Years Ago
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
2 Years Ago
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
2 Years Ago
Added and Setup Pipe Wrench Prop Prefab
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Tweaked water pump placement
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
merge from camera_hook_fix
2 Years Ago
old tv lods and folder restructure prefab setup
2 Years Ago
merge from bag_delete_fix_softcore
2 Years Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
2 Years Ago
Cleanup. Compile fixes. Added RPC safety checks.
2 Years Ago
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
2 Years Ago
Fixed sleeping bag deploy check being too strict on the tugboat
2 Years Ago
updated brick skin textures, added a roof tiles texture
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Fixed loot clipping on ferry_terminal S2P
2 Years Ago
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2 Years Ago
Disabled redundant disabled reflection probes on a bunch of building blocks
2 Years Ago
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
2 Years Ago
Backups
2 Years Ago
Menu background videos - ferry terminal + tugboat
2 Years Ago
Greatly reduced the total amount of LODGroups on the Tugboat
2 Years Ago
Remove disabled reflection probe renderers from left & right conditional walls
2 Years Ago
Adjusted Tugboat LODs, cull from further away
2 Years Ago
Mark tugboat_a_interior_gibs as read/write
2 Years Ago
Frustum culling fixed & works based off max render range
2 Years Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
2 Years Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
2 Years Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
2 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
2 Years Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.