125,467 Commits over 4,079 Days - 1.28cph!
Added "River Scroll Speed" property to River shader
Slightly tweaked tugboat interior cabin
Custom shadowproxy mesh
Changed default render queue on underwater lab glass material
Added water masking to "Particles/Additive (HDR)" shader
Fixed river flow w/ fallback normals
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
new brick roof models/gibs
Remove constraint components on anchor bones (they don't do anything there)
Allow a bit more angular movement on the 01, 02, and 03 chains
Bias the rotation constraints on Z axis a little bit for 01 and 02 to reduce clipping
Fixed underwater lab moonpool prevent build volumes reaching out of water
Fixed a thrown salvaged sword that sticks into the tugboat ceiling causing the tugboat to fly
Solved satchel charges sometimes attaching to invisible lights on the Tugboat
Added and Setup Pipe Wrench Prop Prefab
Tweaked water pump placement
merge from camera_hook_fix
old tv lods and folder restructure
prefab setup
merge from bag_delete_fix_softcore
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
Cleanup.
Compile fixes.
Added RPC safety checks.
Skip dead vehicles in vehicle auth check (so anyone can pick up deployables from them)
Fixed sleeping bag deploy check being too strict on the tugboat
updated brick skin textures, added a roof tiles texture
Fixed loot clipping on ferry_terminal
S2P
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Disabled redundant disabled reflection probes on a bunch of building blocks
Add debug message when a prefab with a disabled reflection gameobject is found (to quickly find prefabs)
Menu background videos - ferry terminal + tugboat
Greatly reduced the total amount of LODGroups on the Tugboat
Remove disabled reflection probe renderers from left & right conditional walls
Adjusted Tugboat LODs, cull from further away
Mark tugboat_a_interior_gibs as read/write
Frustum culling fixed & works based off max render range
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling
Increase the size and buoyancy of several of the buoyancy points on the tugboat
Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities
Update FP.BurstCloth (simulation space bug fix)
Tweak ghost costume cloth material
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.