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125,473 Commits over 4,079 Days - 1.28cph!

2 Years Ago
Frustum culling fixed & works based off max render range
2 Years Ago
Set tugboat controls canvas sorting order to -1 to fix glass transparency issues
2 Years Ago
Increased the mass of some world models to more realistic values to improve physics interactions (particularly with Tugboat), and so we don't have stuff like duct tape and apples weighing more than shotguns and flamethrowers.
2 Years Ago
Increase the angular drag of the tugboat if the engine is off, leads to a more stable surface while idling Increase the size and buoyancy of several of the buoyancy points on the tugboat Fixed one buoyancy point being out of line with others, should hopefully lead to a firmer ride when going through waves
2 Years Ago
Update BurstClothHitboxCollision to set the simulation space to the player for held/holstered entities Update FP.BurstCloth (simulation space bug fix) Tweak ghost costume cloth material
2 Years Ago
Tugboat, don't parent Debris layer stuff. It seems to work more reliably without parenting.
2 Years Ago
Fixed paddle world model collider not being on the root transform Fixed DroppedItem throwing an exception when the collider isn't on the root
2 Years Ago
Merge from main
2 Years Ago
Fixed incorrect locations for server side fuel pod colliders on scrap transport helicopter, fixes erratic flying behaviour Likely a merge issue
2 Years Ago
Fixed corrupted tugboat prefab
2 Years Ago
Edit to my inventory loadout only
2 Years Ago
Prevent any more deploying on tugboat after it reaches 0HP and enters 'corpse' state
2 Years Ago
The tugboat can now be pushed if it is off, the player isn't standing on it and the player is authed to the boat
2 Years Ago
Merge from main
2 Years Ago
Regenerate gib shapes, will fix r/w error
2 Years Ago
Fix NativeArray.Add() expanding array size every time Expand RenderData & ComputeBuffer Frustum culling entire grids before rendering to test
2 Years Ago
Fixed NRE in MeleeWeaponInformationPanel.SetupForItem
2 Years Ago
Reapplied AK drip.
2 Years Ago
sitem setups skin approval
2 Years Ago
Prevent delete button from showing on outpost & bandit respawn points in softcore
2 Years Ago
Tweak diver ak cloth parameters
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
Add [DisableMultipleComponent] to hook scripts Remove all other CameraHook components in Awake() to fix scenes with 100s of CameraHooks attached the camera
2 Years Ago
Rowboat bow splash FX iteration.
2 Years Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
2 Years Ago
vm diver ak - rig updates, skinning updates, burst cloth and setup updates (still disabled)
2 Years Ago
Update FP.BurstCloth (lerp root bone positions while simulating)
2 Years Ago
Updated "Glass/GlassTransparent" shader to respond to vertex/particle color and opacity
2 Years Ago
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2 Years Ago
Fixed oilrig flames visible through thick fog
2 Years Ago
Pumpjack files update
2 Years Ago
Merge from main
2 Years Ago
merge from main
2 Years Ago
codegen - compile fix
2 Years Ago
Fixed underwater sunken barge shader issues on glass
2 Years Ago
merge from main
2 Years Ago
merge from save239
2 Years Ago
merge from combat_knife_untie
2 Years Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
2 Years Ago
Removed the two extra CameraUpdateHook components from Main Camera prefab
2 Years Ago
compile fix
2 Years Ago
Lots of fixes make the grid based rendering minimally functional again
2 Years Ago
Added LOD4 for the pumpjack
2 Years Ago
Add `Instancing` namespace Start implementing storing meshes into grids to enforce max render distance & frustum culling effeciently
2 Years Ago
Proper directory for tank 4 cinematic textures
2 Years Ago
Made monument topo bigger around road node
2 Years Ago
Network++
2 Years Ago
Force lighthouse to be at least 100 meters away from other monuments
2 Years Ago
helmet variation 1 & 4 cinematic textures