193,404 Commits over 4,079 Days - 1.98cph!
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
updated the old guitar textures/mat
updated the old guitar textures/mat
Lighthouse additional LODs
Lighthouse additional LODs
Remaining bunker+sewer complex
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
Scene backup
Better shadow defaults on fluorescents
baseline horse equipment system
baseline horse equipment system
Launch_Site additional LOD pass
Launch_Site additional LOD pass
[D11] Fixes server compile errors
[D11] Fixes server compile errors
[D11] Fixes server compile errors.
[D11] Fixes server compile errors.
Added ITexture.IsErrorTexture
[D11] New delayed/staggered entity create/destroyed system.
[D11] New delayed/staggered entity create/destroyed system.
Scene backup.
Sewer profile fog tweak
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed planter box colliders.
[D11] [UI] Fixed planter box colliders.
SSR minimum smoothness set back to not be 0
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
merged from UnpackagePipleline
merged from UnpackagePipleline
[Rad] + fbx finder tool and asset scene hoilding
[Rad] + fbx finder tool and asset scene hoilding