193,425 Commits over 4,079 Days - 1.98cph!
Code fixes for updated hdrp
Pipleline packages release/2019.3#17c4f67762
Pipleline packages release/2019.3#17c4f67762
Merge blueprint button fix from crafting_improvements
Merge blueprint button fix from crafting_improvements
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
[D11] Planter box colliders adjusted.
[D11] Planter box colliders adjusted.
Fix for color tint shader graph name issue
Fix for color tint shader graph name issue
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.
[D11] [Audio] Comments out more voice debug code to fix 2771
[D11] [Audio] Comments out more voice debug code to fix 2771
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
[D11] [Audio] Comments out more voice debug code... looks like this somehow caused a crash in release.
Oil Refinery small additional LOD pass
Oil Refinery small additional LOD pass
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
[D11][OPTIMIZATION] Spawn entities. Loop budfgeting/coroutine fix/debugging/code clean
Oil Refinery large additional LOD pass
Oil Refinery large additional LOD pass
Sphere tank additional LOD pass
Sphere tank additional LOD pass
New UI assets
Hooked up death skull, gradient circle and death marker assets
New UI assets
Hooked up death skull, gradient circle and death marker assets
cherrypick
39740 boat engine and heli rotor fixes
cherrypick
39740 boat engine and heli rotor fixes
Cowbell world model + Icon
Update guitar with new model + Icon
Cowbell world model + Icon
Update guitar with new model + Icon
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
Move hand props to Key controller to solve sticks being left on player model during pool
They get positioned during IK pass and never actually parented to the player
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
From code review:
_mounted is now populated on the client and server, and GetMounted() is now a shared method
This removes the need for UsingPlayer so that was removed
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
Fuel now used per engine instead of per vehicle. Also use less fuel at idle, more with increasing throttle.
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Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
Fixed icon import settings for new instruments
Added an ItemIcon Import settings preset
From code review:
Reset mountedSpineLookWeight
Removed some xml method comments
Disable saving on key controller child entities
Remove cachedPlayer and SetPlayer() from InstrumentKeyController