193,713 Commits over 4,079 Days - 1.98cph!

6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
skin approval
6 Years Ago
skin approval
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
6 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Fixed LODManager time slicing
6 Years Ago
Fixed LODManager time slicing
6 Years Ago
Added shadow casting lights to render complexity debug tool
6 Years Ago
Added shadow casting lights to render complexity debug tool
6 Years Ago
Added shadowed light logging to asset fiddler
6 Years Ago
Added shadowed light logging to asset fiddler
6 Years Ago
A fix for rig stripping not actually working.
6 Years Ago
A fix for rig stripping not actually working.
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Tweaks to mesh collider tool log output
6 Years Ago
Tweaks to mesh collider tool log output