201,026 Commits over 4,171 Days - 2.01cph!
More office stuff.
Shifted some furniture to keep light count optimized.
Updated bear sounds
A few minor sound import setting tweaks
manifest
double door 2048 texture size
Powerline_pole_b additional LOD
Industrial prop e / additional LOD
lowered certain horse breed speed bonuses
lowered horse speed bonus from horse shoes
lowered horse speed bonus from full stamina / road
fixed horses being lootable by players other than their rider
Softer ambient wave sounds
Softer foliage rustles
Barefoot footsteps are lighter and less harsh in the high end
Polished collectable resource sounds
merge from horse_equipment
Set references to variants
new pressure pad sounds
attack heli rotors are louder
updated attack heli MG sound
updated bradley coax MG sound
Generated female prefab variants
fixed being able to right click items into oblivion
horses use proper protobufs
horse max speed now reflected in info panel
Remaining components are set up
less physics weirdness when unequipping saddle bags and items are tossed out of the horse
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
fixed adding items to horse via right click not working
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
All materials set up in female clothing variants
fixed invisible slots (again)
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable
Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable
Added VMatrix.Unpack and VMatrix.SetUnpacked
Added Entity.Get/SetLightingOriginEntity
drumkit ik target updates
Setting up female mesh replacement alternative
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
[D11] Disabled ApexSettings check for news
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
enable instancing on everything fuck it
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/layeredlit materials
enable instancing on all hdrp/lit materials
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
Warehouses - baked LOD rework
Change to 2 shadow cascades (from 4)