201,026 Commits over 4,171 Days - 2.01cph!
Fixed Oilrig small loot max population exceeding available spawn points
All military crates and elite boxes now behind puzzles on oilrigs
Compound scientists now covers blackspot near recycler
Removed recycler from small and large Oilrig
Baked LODs for dump truck
Spawning prefabs directly from the skin set rather than using mesh replacements
Setup all relevant skin prefabs and skin sets
more save/load NRE checks
Industrial structures - interiors extra LOD level
Fixed some CS:GO maps having terrible looking water and black skyboxes
xylophone player anims and override controller
Generated prefabs for skin variations
[D11] 38 vertex shader LODs added to compound scene assets
[D11] - Launch site and Compound object removal/scene to prefab/updated game manifest
Dynamic Render To Texture shadow angles
subtraction of subtraction
[D11] Added server chatbox output to show when players are enabling god mode or noclip
Disabled probe volume stuff
All facial detail skins converted
[D11][UI] Adjustments made to the ranged weapon panel and the attachment panel for the selected item
Temporarily enabling read/write on some model importers
[D11] [UI] Speed up hud visibility changes.
Added LuaLocomotion:Set/GetGravity()
[D11] + Airfield object removal/scene to prefab/updated manifest
set up all make skin and variants
Fixed missing terrain in low settings
Updated benchmark.dem (shorter, simpler demo)
[D11] Translation Additions
Updated benchmark.dem (shorter, simpler demo)
[D11] Server startup complete Rustworks telemetry event.
Industrial structures - all buildings baked LOD rework
Temporarily enabling read/write on some model importers
[D11] + Harbour 1 object removal/scene to prefab/updated manifest
Fixed NRE in IOEntityEditor
[D11] Tweak Page Headers to be White instead of Green
[D11] [UI] Fixed pie menus input texts being hard to see in snow.
Torch light level, fire material emission
[D11] Latest delayed ent settings... makes qa castle playable.
Oilrig small / baked LODs
Set up all skin models to be consistent with the rest of the skeleton skins.
Fixed Fog/Dof not working in movie maker/debugcam