200,905 Commits over 4,171 Days - 2.01cph!
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
updated the old guitar textures/mat
Lighthouse additional LODs
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
baseline horse equipment system
Launch_Site additional LOD pass
[D11] Fixes server compile errors
[D11] Fixes server compile errors.
Added ITexture.IsErrorTexture
[D11] New delayed/staggered entity create/destroyed system.
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed planter box colliders.
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
merged from UnpackagePipleline
[Rad] + fbx finder tool and asset scene hoilding
Show full timer icon whilst an item is queued, timers now progress from full to empty.
[D11] Adds flush for delayed ents
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
[D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
Fixed fog using deprecated volume component
[D11] Fixes on group destroy vs ondelayed entities clashing.
[D11][FIX] Forgot to enable it.
[D11][FIX][2729] {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
Scene backup.
Fixed door prefab on wrong layer.
Code fixes for updated hdrp
Pipleline packages release/2019.3#17c4f67762
Merge blueprint button fix from crafting_improvements
Fix for blueprint button favourite hover-state icon disappearing when hovered and getting an inventory refresh
[D11] Planter box colliders adjusted.
Fix for color tint shader graph name issue
[D11] [UI] Fixed navigation bar not updating when picking up and dropping item icons on the same inventory slot.