200,808 Commits over 4,171 Days - 2.01cph!

6 Years Ago
Homemade batteries (tier 1 & 2) source files.
6 Years Ago
Holosight source files
6 Years Ago
Moved silencers to Models/Weapons/WeaponAttachments
6 Years Ago
horse source idle
6 Years Ago
Jackhammer, fuel generator, detonator, bloodbag, fire extinguisher, rf unity & aerial source files
6 Years Ago
Radiation Pills, Tesla Coil, and trough & hitch source files
6 Years Ago
Soda can and oil filter silencer source files
6 Years Ago
Hunting Bow and Knife source files
6 Years Ago
M39 and Flamethrower source files
6 Years Ago
Grenade Launcher (Milkor MGL) source files
6 Years Ago
Compund bow Source files
6 Years Ago
L96 Rifle Source
6 Years Ago
Jerrycan zbrush high res source file
6 Years Ago
experiments
6 Years Ago
Reorganised an tidied up SMM class to make it easier to start plugging stuff in. Skeleton Skin no long attaches itself to a Skeleton automatically.
6 Years Ago
Cherrypick some vital fixes for a hotfix
6 Years Ago
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6 Years Ago
Fix filtered out entities (on map cleanup) not increasing internal counter for MapCreationID()
6 Years Ago
Removed SkinnedMeshRendererInfo
6 Years Ago
SkinnedMultiMesh no longer keeps its own bone dictionary, uses Skeleton to look it up instead.
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
skin approval
6 Years Ago
[D11][UI] Added a few more tweaks to create server screen. Added Methods for navigation bar items to be given their own custom colours. Added area option to ButtonOptions
6 Years Ago
[D11] update from d11_console_version in prepartion of merge back
6 Years Ago
[D11] Define Fix
6 Years Ago
[D11]Define fixes
6 Years Ago
[D11] [UI] Removed Z axis coordinate from string on teleport popup.
6 Years Ago
[D11][UI] Changes to the Create server flow and look. Added Methods to navagation bar to allow single navagation tokens
6 Years Ago
Quick/dirty decal shader adjustment for clipping issues in bullet decal vs toptier wall
6 Years Ago
[D11] [UI] Server Admin Special Actions option added.
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
subtracting wearable changes, need to keep rigs until the prefab processing stage.
6 Years Ago
Merge from consumable_item_info_fix
6 Years Ago
Disabled shadow casting on Launch Site factory puzzle control panel light
6 Years Ago
Merge from wounded_item_dragging_fix
6 Years Ago
Merge from rig_stripping(temp)
6 Years Ago
Fixed LODManager time slicing
6 Years Ago
Added shadow casting lights to render complexity debug tool
6 Years Ago
Added shadowed light logging to asset fiddler
6 Years Ago
A fix for rig stripping not actually working.
6 Years Ago
Merge from messagedelayfix
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Tweaks to mesh collider tool log output
6 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
6 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
6 Years Ago
Remove old x86 libraries
6 Years Ago
Tweak low quality settings
6 Years Ago
Removed missing components from camera prefab
6 Years Ago
Added a label to all wearables to find them easier