200,687 Commits over 4,171 Days - 2.00cph!

6 Years Ago
Better solution: Modules now use changes in parenting to automatically add/remove on both client and server. Sync no longer necessary. Handles destruction also as destroyed entities automatically de-parent. Since child entities are automatically parented on start, it also handles vehicles that start with modules already attached.
6 Years Ago
Post-merge shader fix + re-added dilate filter
6 Years Ago
wip
6 Years Ago
Subtracted 39442, 39446, 39447 (needs work)
6 Years Ago
Hook up drum kit materials
6 Years Ago
Remove change perspective RPC calls, do everything from client side perspective mountable callbacks
6 Years Ago
Merge from d11_hdrp
6 Years Ago
Fix merge problems
6 Years Ago
adding drumkit source files
6 Years Ago
WIP drumkit textures
6 Years Ago
increased Windmill heat protection
6 Years Ago
[D11] Add extra fields to Rustworks active players list request
6 Years Ago
Latest terrain build Terrain config tweaks Foliage, playing with filter cutoff on grass/forests
6 Years Ago
[D11] Replace old active players request with new Rustworks request
6 Years Ago
Scene backup Prefab shadow optimization
6 Years Ago
add this folder back in until we can purge non-hdrp resources more completely.
6 Years Ago
Fixed shaders broken during merge Restored dilate shader Updated all ASE shaders with new template
6 Years Ago
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
6 Years Ago
Update project version
6 Years Ago
Merge from d11_hdrp branch
6 Years Ago
Repair: recently damaged, insufficient resources, not damaged.
6 Years Ago
GitHub Pull Requests: TTT: Optimized type checks (#1596) Weapon inheritance doesn't error when baseclass weapon has non table values (#1586) Some very minor code cleanups (PRs #1606 #1603 #1602 #1504) Some Derma functions no longer pollute global table (#1598) Moved GM:PlayerShouldTakeDamage definition to init.lua from shared.lua (#1600) Changed default bidning for Alt from "Last Weapon" to "Slow walk" (#1559) Default SWEP:ShootBullet now has 3 optional arguments - ammo_type, force, tracer
6 Years Ago
Updated ASE to 1.7.0.002
6 Years Ago
Fixed a reverted searchlight.
6 Years Ago
horse fix
6 Years Ago
Fixed those grazillion broken light fixture files.
6 Years Ago
Scene backup. Prefab/mat tweaks.
6 Years Ago
[D11] Add Rustworks wipe server request
6 Years Ago
[D11] Add subset of playerFlags to telemetry snapshot
6 Years Ago
Merge from 2019.2 branch
6 Years Ago
Merge from 2019.1 branch
6 Years Ago
Campfire embers fix
6 Years Ago
cliffs, secondary spawns setup spawn populations polish
6 Years Ago
manifest
6 Years Ago
Scene to prefab fixes for compound
6 Years Ago
Spark material fixes
6 Years Ago
2019.3 - no IL2CPP option yet ( ! )
6 Years Ago
More caching for ragdoll stuff. Player ragdolls work with skeleton now.
6 Years Ago
ConsoleSystem generated
6 Years Ago
Contains SERVER;CLIENT instead of equals
6 Years Ago
[D11][UI] Renew Server flow, Report owned server implementation
6 Years Ago
Compile fixes
6 Years Ago
Update GA.dll
6 Years Ago
old meta files
6 Years Ago
Merge from main 😨
6 Years Ago
[D11] [UI] WIP Server Stats implementation (starting to hook up to Rustworks). Fixed Lantern Time being incorrect.
6 Years Ago
Rebuild vfx
6 Years Ago
Made some improvements to SceneToPrefab and took a pass over all the monuments to make sure they are being decomposed properly
6 Years Ago
radtown_small_3 setup